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Revert "multiplayer load changes"

This reverts commit 368d2c8836cc6e3b5af9cf71e892bf4515f26bda.
This commit is contained in:
Patrick Simmons 2014-10-19 22:13:10 -04:00
parent 99a63c4bbd
commit 3685e96042
2 changed files with 64 additions and 90 deletions

View File

@ -246,68 +246,51 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
else else
serv = sh.justConnectToServer(ipaddr,port=="" ? "3030" : port); serv = sh.justConnectToServer(ipaddr,port=="" ? "3030" : port);
CStopWatch tmh; CStopWatch tmh;
if(server) try
{ {
try std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
{ std::string controlServerSaveName;
std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
std::string controlServerSaveName;
if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME))) if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
{ {
controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)); controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
} }
else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{ {
controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1"; controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
CResourceHandler::get("local")->createResource(controlServerSaveName, true); CResourceHandler::get("local")->createResource(controlServerSaveName, true);
} }
if(clientSaveName.empty()) if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + fname); throw std::runtime_error("Cannot open client part of " + fname);
if(controlServerSaveName.empty()) if(controlServerSaveName.empty())
throw std::runtime_error("Cannot open server part of " + fname); throw std::runtime_error("Cannot open server part of " + fname);
unique_ptr<CLoadFile> loader;
{
CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, minSupportedVersion);
loadCommonState(checkingLoader);
loader = checkingLoader.decay();
}
logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
pathInfo = make_unique<CPathsInfo>(getMapSize());
CGI->mh->init();
logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
*loader >> *this;
logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
}
catch(std::exception &e)
{
logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
throw; //obviously we cannot continue here
}
}
if(server)
{
serv = sh.connectToServer();
(*serv) << *this;
}
else
{
(*serv) >> *this;
unique_ptr<CLoadFile> loader;
{
CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, minSupportedVersion);
loadCommonState(checkingLoader);
loader = checkingLoader.decay();
}
logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
const_cast<CGameInfo*>(CGI)->mh = new CMapHandler(); const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
CGI->mh->map = gs->map; const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
logNetwork->infoStream() <<"Creating mapHandler: "<<tmh.getDiff();
CGI->mh->init();
pathInfo = make_unique<CPathsInfo>(getMapSize()); pathInfo = make_unique<CPathsInfo>(getMapSize());
logNetwork->infoStream() <<"Initializing mapHandler (together): "<<tmh.getDiff(); CGI->mh->init();
} logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
*loader >> *this;
logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
}
catch(std::exception &e)
{
logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
throw; //obviously we cannot continue here
}
if(server)
serv = sh.connectToServer();
if(player_==-1) if(player_==-1)
player_ = player->getNum(); player_ = player->getNum();
@ -330,39 +313,38 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
logNetwork->infoStream() << "Server opened savegame properly."; logNetwork->infoStream() << "Server opened savegame properly.";
} }
std::set<PlayerColor> clientPlayers;
if(server) if(server)
{ {
for(auto & elem : gs->scenarioOps->playerInfos) *serv << ui32(gs->scenarioOps->playerInfos.size()+2-loadNumPlayers); //number of players + neutral
if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player) for(auto & elem : gs->scenarioOps->playerInfos)
{ if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
clientPlayers.insert(elem.first); {
if(elem.first!=player) *serv << ui8(elem.first.getNum()); //players
{ if(elem.first!=player)
auto AiToGive = aiNameForPlayer(elem.second, false); {
logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % elem.first % AiToGive; auto AiToGive = aiNameForPlayer(elem.second, false);
installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first); logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % elem.first % AiToGive;
} installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
else }
{ else
installNewPlayerInterface(make_shared<CPlayerInterface>(*player),*player); {
} installNewPlayerInterface(make_shared<CPlayerInterface>(*player),*player);
} }
clientPlayers.insert(PlayerColor::NEUTRAL); }
*serv << ui8(PlayerColor::NEUTRAL.getNum());
} }
else else
{ {
clientPlayers.insert(*player); *serv << ui32(1);
installNewPlayerInterface(make_shared<CPlayerInterface>(*player),*player); *serv << ui8(player->getNum());
installNewPlayerInterface(make_shared<CPlayerInterface>(*player),*player);
} }
serv->enableStackSendingByID();
serv->disableSmartPointerSerialization();
(*serv) << clientPlayers;
logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff(); logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff();
serv->addStdVecItems(gs); serv->addStdVecItems(gs);
serv->enableStackSendingByID();
serv->disableSmartPointerSerialization();
loadNeutralBattleAI(); loadNeutralBattleAI();

View File

@ -32,12 +32,6 @@
#include "../lib/UnlockGuard.h" #include "../lib/UnlockGuard.h"
#include "../client/Client.h"
extern template void CClient::serialize<COSer<CSaveFile>>( COSer<CSaveFile> &h, const int version );
extern template void CClient::serialize<CISer<CConnection>>( CISer<CConnection> &h, const int version );
extern template void CClient::serialize<COSer<CConnection>>( COSer<CConnection> &h, const int version );
#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID) #if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
#include <execinfo.h> #include <execinfo.h>
#endif #endif
@ -497,13 +491,11 @@ void CVCMIServer::loadGame()
c << ui8(0); c << ui8(0);
CConnection* cc; //tcp::socket * ss; CConnection* cc; //tcp::socket * ss;
CClient client_in;
for(int i=0; i<clients; i++) for(int i=0; i<clients; i++)
{ {
if(!i) if(!i)
{ {
cc = &c; cc = &c;
(*cc) >> client_in;
} }
else else
{ {
@ -516,7 +508,7 @@ void CVCMIServer::loadGame()
continue; continue;
} }
cc = new CConnection(s,NAME); cc = new CConnection(s,NAME);
(*cc) << client_in; cc->addStdVecItems(gh.gs);
} }
gh.conns.insert(cc); gh.conns.insert(cc);
} }