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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Cleaning up the code

This commit is contained in:
Tomasz Zieliński
2023-10-29 10:05:24 +01:00
parent b0830a837b
commit 368a185008
2 changed files with 18 additions and 48 deletions

View File

@@ -191,11 +191,8 @@ void RandomMapTab::updateMapInfoByHost()
mapInfo->mapHeader->howManyTeams = playersToGen;
//FIXME: Assign all human-controlled colors in first place
//TODO: Where are human / CPU players toggled in player configuration?
//TODO: Get human player count
//TODO: Assign all human-controlled colors in first place
//std::set<TeamID> occupiedTeams;
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
mapInfo->mapHeader->players[i].canComputerPlay = false;
@@ -225,28 +222,10 @@ void RandomMapTab::updateMapInfoByHost()
vstd::erase(availableColors, player.first);
}
/*
//Reset teams to default (?)
// TODO: Do not reset teams here, this is handled by CMapGenOptions
for(auto & player : mapInfo->mapHeader->players)
{
for(int i = 0; player.team == TeamID::NO_TEAM; ++i)
{
TeamID team(i);
if(!occupiedTeams.count(team))
{
player.team = team;
occupiedTeams.insert(team);
break; //First assigned team is ok
}
}
}
*/
mapInfoChanged(mapInfo, mapGenOptions);
}
// TODO: This method only sets GUI options, doesn't alter any actual configurations done
// This method only sets GUI options, doesn't alter any actual configurations done
void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
{
mapGenOptions = opts;
@@ -265,13 +244,12 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
compTeamsAllowed.insert(i);
}
}
int minComps = 0;
auto * tmpl = mapGenOptions->getMapTemplate();
if(tmpl)
{
// TODO: Debug / print actual numbers
// Most templates just skip this setting
playerCountAllowed = tmpl->getPlayers().getNumbers();
compCountAllowed = tmpl->getCpuPlayers().getNumbers();
auto compNumbers = tmpl->getCpuPlayers().getNumbers();
if (!compNumbers.empty())
{
@@ -292,9 +270,9 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
si8 playerLimit = opts->getPlayerLimit();
si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
if(mapGenOptions->getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
{
vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
{
@@ -310,7 +288,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
}
}
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
{
// This setting doesn't impact total number of players
vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
@@ -464,7 +442,8 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
variables = config["variables"];
int totalPlayers = randomMapTab.obtainMapGenOptions().getTotalPlayersCount();
int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
//randomMapTab.obtainMapGenOptions().getTotalPlayersCount();
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
variables["totalPlayers"].Integer() = totalPlayers;
@@ -503,7 +482,6 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
OBJ_CONSTRUCTION;
// Window should have X * X columns, where X is players + compOnly players.
// For random player count, X is 8
@@ -525,7 +503,6 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
settingsVec.push_back(player.second);
}
// FIXME: Flag is missing on windows show
for(int plId = 0; plId < totalPlayers; ++plId)
{
players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)