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Little more work on pregame. Fixed some leaks.
Fixed: #80, #159, #234, #235, #319, #320, #430
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@ -1830,7 +1830,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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return;
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case SDLK_s:
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if(isActive())
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GH.pushInt(new CSelectionScreen(CMenuScreen::saveGame));
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GH.pushInt(new CSavingScreen);
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return;
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case SDLK_d:
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{
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