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fix difficulty widget
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c0f0211098
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@ -216,6 +216,10 @@ void InfoCard::changeSelection()
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flagbox->recreate();
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flagbox->recreate();
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labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
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labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
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iconDifficulty->setSelected(SEL->getCurrentDifficulty());
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iconDifficulty->setSelected(SEL->getCurrentDifficulty());
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if(SEL->screenType == ESelectionScreen::loadGame)
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for(auto & button : iconDifficulty->buttons)
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button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
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const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
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const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
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labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
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labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
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