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fix difficulty widget

This commit is contained in:
Michael 2023-09-02 19:37:56 +02:00 committed by Ivan Savenko
parent c0f0211098
commit 36ab973dc8

View File

@ -216,6 +216,10 @@ void InfoCard::changeSelection()
flagbox->recreate();
labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
iconDifficulty->setSelected(SEL->getCurrentDifficulty());
if(SEL->screenType == ESelectionScreen::loadGame)
for(auto & button : iconDifficulty->buttons)
button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);