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Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values)
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@@ -229,7 +229,7 @@ BattleAction CBattleAI::useCatapult(const BattleID & battleID, const CStack * st
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{
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auto wallState = cb->getBattle(battleID)->battleGetWallState(wallPart);
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if(wallState == EWallState::REINFORCED || wallState == EWallState::INTACT || wallState == EWallState::DAMAGED)
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if(wallState != EWallState::NONE && wallState != EWallState::DESTROYED)
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{
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targetHex = cb->getBattle(battleID)->wallPartToBattleHex(wallPart);
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break;
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