1
0
mirror of https://github.com/vcmi/vcmi.git synced 2026-05-22 09:55:17 +02:00

Support for configurable town fortifications

Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
This commit is contained in:
Ivan Savenko
2024-08-28 19:33:56 +00:00
parent 247be94015
commit 36c1ed670f
33 changed files with 284 additions and 98 deletions
+1 -1
View File
@@ -229,7 +229,7 @@ BattleAction CBattleAI::useCatapult(const BattleID & battleID, const CStack * st
{
auto wallState = cb->getBattle(battleID)->battleGetWallState(wallPart);
if(wallState == EWallState::REINFORCED || wallState == EWallState::INTACT || wallState == EWallState::DAMAGED)
if(wallState != EWallState::NONE && wallState != EWallState::DESTROYED)
{
targetHex = cb->getBattle(battleID)->wallPartToBattleHex(wallPart);
break;