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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Support for configurable town fortifications

Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
This commit is contained in:
Ivan Savenko
2024-08-28 19:33:56 +00:00
parent 247be94015
commit 36c1ed670f
33 changed files with 284 additions and 98 deletions

View File

@ -190,6 +190,12 @@ void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::fun
requestIdentifier(ObjectCallback::fromNameWithType(name.getModScope(), name.String(), callback, false));
}
void CIdentifierStorage::requestIdentifierOptional(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
{
if (!name.isNull())
requestIdentifier(type, name, callback);
}
void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
{
requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));