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Hardcoded feature: no random week/month effects

This commit is contained in:
Dydzio
2019-03-17 18:27:05 +01:00
parent 8b6316c8ee
commit 36cb9f11c4
5 changed files with 16 additions and 3 deletions

View File

@ -663,6 +663,8 @@ void CModHandler::loadConfigFromFile (std::string name)
logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();