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	Hardcoded feature: no random week/month effects
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		| @@ -663,6 +663,8 @@ void CModHandler::loadConfigFromFile (std::string name) | ||||
| 	logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)); | ||||
| 	settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool(); | ||||
| 	logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE)); | ||||
| 	settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool(); | ||||
| 	logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS)); | ||||
|  | ||||
| 	const JsonNode & gameModules = settings.data["modules"]; | ||||
| 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool(); | ||||
|   | ||||
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