mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-18 03:21:27 +02:00
Merge remote-tracking branch 'upstream/develop' into develop
This commit is contained in:
commit
371063c44e
12
ChangeLog.md
12
ChangeLog.md
@ -1,10 +1,11 @@
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# VCMI Project Changelog
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## 1.5.7 -> 1.6.0 (in development)
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## 1.5.7 -> 1.6.0
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### Major changes
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* Greatly improved decision-making of NullkillerAI
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* Implemented support for multiple mod presets allowing player to quickly switch between them in Launcher
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* Implemented handicap system, with options to reduce income and growth in addition to starting resources restriction
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* Game will now show statistics after scenario completion, such as resources or army strength over time
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* Implemented spell quick selection panel in combat
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@ -66,6 +67,7 @@
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* Mutare and Mutare Drake are now Overlord and not Warlock
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* Elixir of Life no longer affects siege machines
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* Banned skills known by hero now have minimal chance (1) instead of 0 to appear on levelup
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* The Transport Artifact victory condition fulfilled by the enemy AI will no longer trigger a victory for human players if "standard victory" is enabled on the map
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### Video / Audio
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@ -178,6 +180,12 @@
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### Launcher
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* Implemented support for multiple mod presets allowing player to quickly switch between them
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* Added new Start Game page to Launcher which is now used when starting the game
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* Added option to create empty mod preset to quickly disable all mods
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* Added button to update all installed mods to Start Game page
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* Added diagnostics to detect common issues with Heroes III data files
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* Added built-in help descriptions for functionalities such as data files import to better explain them to players
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* It is now always possible to disable or uninstall a mod. Any mods that depend on this mod will be automatically disabled
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* It is now always possible to update a mod, even if there are mods that depend on this mod.
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* It is now possible to enable mod that conflicts with already active mod. Conflicting mods will be automatically disabled
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@ -188,6 +196,8 @@
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* Launcher will now correctly show conflicts on both sides - if mod A is marked as conflicting with B, then information on this conflict will be shown in description of both mod A and mod B (instead of only in mod B)
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* Added Swedish translation
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* Added better diagnostics for gog installer extraction errors
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* It is no longer possible to start installation or update for a mod that is already being downloaded
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* Fixed detection of existing Heroes III Complete or Shadow of Death data files during import
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### Map Editor
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@ -26,7 +26,7 @@ android {
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minSdk = qtMinSdkVersion as Integer
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targetSdk = qtTargetSdkVersion as Integer // ANDROID_TARGET_SDK_VERSION in the CMake project
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versionCode 1600
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versionCode 1610
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versionName "1.6.0"
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setProperty("archivesBaseName", "vcmi")
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@ -12,6 +12,7 @@
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#include "../renderSDL/SDL_Extensions.h"
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#include "../lib/ExceptionsCommon.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/vcmi_endian.h"
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@ -112,40 +113,47 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path)
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SDL_Surface * ret=nullptr;
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auto readFile = CResourceHandler::get()->load(path)->readAll();
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try {
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auto readFile = CResourceHandler::get()->load(path)->readAll();
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if (isPCX(readFile.first.get()))
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{//H3-style PCX
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ret = loadH3PCX(readFile.first.get(), readFile.second);
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if (!ret)
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{
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logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());
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return nullptr;
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}
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}
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else
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{ //loading via SDL_Image
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ret = IMG_Load_RW(
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//create SDL_RW with our data (will be deleted by SDL)
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SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
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1); // mark it for auto-deleting
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if (ret)
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{
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if (ret->format->palette)
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if (isPCX(readFile.first.get()))
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{//H3-style PCX
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ret = loadH3PCX(readFile.first.get(), readFile.second);
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if (!ret)
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{
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// set correct value for alpha\unused channel
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// NOTE: might be unnecessary with SDL2
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for (int i=0; i < ret->format->palette->ncolors; i++)
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ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
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logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());
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return nullptr;
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}
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}
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else
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{
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logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());
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logGlobal->error("Reason: %s", IMG_GetError());
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return nullptr;
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{ //loading via SDL_Image
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ret = IMG_Load_RW(
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//create SDL_RW with our data (will be deleted by SDL)
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SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
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1); // mark it for auto-deleting
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if (ret)
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{
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if (ret->format->palette)
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{
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// set correct value for alpha\unused channel
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// NOTE: might be unnecessary with SDL2
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for (int i=0; i < ret->format->palette->ncolors; i++)
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ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
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}
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}
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else
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{
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logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());
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logGlobal->error("Reason: %s", IMG_GetError());
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return nullptr;
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}
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}
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}
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catch (const DataLoadingException & e)
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{
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logGlobal->error("%s", e.what());
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return nullptr;
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}
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// When modifying anything here please check two use cases:
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// 1) Vampire mansion in Necropolis (not 1st color is transparent)
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@ -111,12 +111,12 @@ public:
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virtual bool isTransparent(const Point & coords) const = 0;
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virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
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virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const = 0;
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[[nodiscard]] virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const = 0;
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virtual std::shared_ptr<const ISharedImage> horizontalFlip() const = 0;
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virtual std::shared_ptr<const ISharedImage> verticalFlip() const = 0;
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virtual std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const = 0;
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virtual std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
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[[nodiscard]] virtual std::shared_ptr<const ISharedImage> horizontalFlip() const = 0;
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[[nodiscard]] virtual std::shared_ptr<const ISharedImage> verticalFlip() const = 0;
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[[nodiscard]] virtual std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const = 0;
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[[nodiscard]] virtual std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
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virtual ~ISharedImage() = default;
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@ -43,6 +43,9 @@ void ImageScaled::scaleInteger(int factor)
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void ImageScaled::scaleTo(const Point & size)
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{
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if (source)
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source = source->scaleTo(size, nullptr);
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if (body)
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body = body->scaleTo(size * GH.screenHandler().getScalingFactor(), nullptr);
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}
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@ -57,11 +57,11 @@ public:
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void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const override;
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Point dimensions() const override;
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bool isTransparent(const Point & coords) const override;
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std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const override;
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std::shared_ptr<const ISharedImage> horizontalFlip() const override;
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std::shared_ptr<const ISharedImage> verticalFlip() const override;
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std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const override;
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std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const override;
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[[nodiscard]] std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const override;
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[[nodiscard]] std::shared_ptr<const ISharedImage> horizontalFlip() const override;
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[[nodiscard]] std::shared_ptr<const ISharedImage> verticalFlip() const override;
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[[nodiscard]] std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const override;
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[[nodiscard]] std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const override;
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friend class SDLImageLoader;
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};
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2
debian/changelog
vendored
2
debian/changelog
vendored
@ -2,7 +2,7 @@ vcmi (1.6.0) jammy; urgency=medium
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 30 Aug 2024 12:00:00 +0200
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 20 Dec 2024 12:00:00 +0200
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vcmi (1.5.7) jammy; urgency=medium
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@ -1,9 +1,7 @@
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# VCMI Project
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[![VCMI](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg?branch=develop&event=push)](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.0)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.6/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.6)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.7/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.7)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.0)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
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VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.
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@ -90,7 +90,7 @@
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</screenshots>
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<launchable type="desktop-id">vcmilauncher.desktop</launchable>
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<releases>
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<release version="1.6.0" date="2024-08-30" type="development"/>
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<release version="1.6.0" date="2024-12-20" type="stable"/>
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<release version="1.5.7" date="2024-08-26" type="stable"/>
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<release version="1.5.6" date="2024-08-04" type="stable"/>
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<release version="1.5.5" date="2024-07-17" type="stable"/>
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@ -55,8 +55,6 @@ class FirstLaunchView : public QWidget
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bool checkCanInstallExtras();
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bool checkCanInstallMod(const QString & modID);
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void installMod(const QString & modID);
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public:
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explicit FirstLaunchView(QWidget * parent = nullptr);
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@ -55,7 +55,7 @@ void CModListView::changeEvent(QEvent *event)
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if(event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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modModel->reloadRepositories();
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modModel->reloadViewModel();
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}
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QWidget::changeEvent(event);
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}
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@ -127,7 +127,7 @@ CModListView::CModListView(QWidget * parent)
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ui->progressWidget->setVisible(false);
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dlManager = nullptr;
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modModel->reloadRepositories();
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modModel->reloadViewModel();
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if(settings["launcher"]["autoCheckRepositories"].Bool())
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loadRepositories();
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@ -147,7 +147,7 @@ CModListView::CModListView(QWidget * parent)
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void CModListView::reload()
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{
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modStateModel->reloadLocalState();
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modModel->reloadRepositories();
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modModel->reloadViewModel();
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}
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void CModListView::loadRepositories()
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@ -611,7 +611,7 @@ void CModListView::on_uninstallButton_clicked()
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if(modStateModel->isModEnabled(modName))
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manager->disableMod(modName);
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manager->uninstallMod(modName);
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modModel->reloadRepositories();
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reload();
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}
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checkManagerErrors();
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@ -781,7 +781,8 @@ void CModListView::installFiles(QStringList files)
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{
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logGlobal->info("Installing repository: started");
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manager->setRepositoryData(accumulatedRepositoryData);
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modModel->reloadRepositories();
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modModel->reloadViewModel();
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accumulatedRepositoryData.clear();
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static const QString repositoryCachePath = CLauncherDirs::downloadsPath() + "/repositoryCache.json";
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JsonUtils::jsonToFile(repositoryCachePath, modStateModel->getRepositoryData());
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@ -792,8 +793,7 @@ void CModListView::installFiles(QStringList files)
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{
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logGlobal->info("Installing mods: started");
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installMods(mods);
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modStateModel->reloadLocalState();
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modModel->reloadRepositories();
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reload();
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logGlobal->info("Installing mods: ended");
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}
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@ -817,8 +817,7 @@ void CModListView::installFiles(QStringList files)
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{
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ChroniclesExtractor ce(this, [&prog](float progress) { prog = progress; });
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ce.installChronicles(exe);
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modStateModel->reloadLocalState();
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modModel->reloadRepositories();
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reload();
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enableModByName("chronicles");
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return true;
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});
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@ -835,8 +834,7 @@ void CModListView::installFiles(QStringList files)
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ui->pushButton->setEnabled(true);
|
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ui->progressWidget->setVisible(false);
|
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//update
|
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modStateModel->reloadLocalState();
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modModel->reloadRepositories();
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reload();
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}
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logGlobal->info("Installing chronicles: ended");
|
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}
|
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@ -877,6 +875,8 @@ void CModListView::installMods(QStringList archives)
|
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}
|
||||
}
|
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|
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reload(); // FIXME: better way that won't reset selection
|
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|
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for(int i = 0; i < modNames.size(); i++)
|
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{
|
||||
logGlobal->info("Installing mod '%s'", modNames[i].toStdString());
|
||||
@ -884,6 +884,8 @@ void CModListView::installMods(QStringList archives)
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manager->installMod(modNames[i], archives[i]);
|
||||
}
|
||||
|
||||
reload();
|
||||
|
||||
if (!modsToEnable.empty())
|
||||
{
|
||||
manager->enableMods(modsToEnable);
|
||||
@ -1128,7 +1130,7 @@ void CModListView::deletePreset(const QString & presetName)
|
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void CModListView::activatePreset(const QString & presetName)
|
||||
{
|
||||
modStateModel->activatePreset(presetName);
|
||||
modStateModel->reloadLocalState();
|
||||
reload();
|
||||
}
|
||||
|
||||
void CModListView::renamePreset(const QString & oldPresetName, const QString & newPresetName)
|
||||
|
@ -322,6 +322,9 @@ li.checked::marker { content: "\2612"; }
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
|
@ -192,9 +192,6 @@ bool ModStateController::doInstallMod(QString modname, QString archivePath)
|
||||
if(!QFile(archivePath).exists())
|
||||
return addError(modname, tr("Mod archive is missing"));
|
||||
|
||||
if(localMods.contains(modname))
|
||||
return addError(modname, tr("Mod with such name is already installed"));
|
||||
|
||||
std::vector<std::string> filesToExtract;
|
||||
QString modDirName = ::detectModArchive(archivePath, modname, filesToExtract);
|
||||
if(!modDirName.size())
|
||||
@ -237,8 +234,6 @@ bool ModStateController::doInstallMod(QString modname, QString archivePath)
|
||||
QString upperLevel = modDirName.section('/', 0, 0);
|
||||
if(upperLevel != modDirName)
|
||||
removeModDir(destDir + upperLevel);
|
||||
|
||||
modList->reloadLocalState();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -256,8 +251,6 @@ bool ModStateController::doUninstallMod(QString modname)
|
||||
if(!removeModDir(modDir))
|
||||
return addError(modname, tr("Mod is located in a protected directory, please remove it manually:\n") + modFullDir.absolutePath());
|
||||
|
||||
modList->reloadLocalState();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -27,8 +27,6 @@ class ModStateController : public QObject, public boost::noncopyable
|
||||
bool doInstallMod(QString mod, QString archivePath);
|
||||
bool doUninstallMod(QString mod);
|
||||
|
||||
QVariantMap localMods;
|
||||
|
||||
QStringList recentErrors;
|
||||
bool addError(QString modname, QString message);
|
||||
bool removeModDir(QString mod);
|
||||
|
@ -195,7 +195,7 @@ QVariant ModStateItemModel::headerData(int section, Qt::Orientation orientation,
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
void ModStateItemModel::reloadRepositories()
|
||||
void ModStateItemModel::reloadViewModel()
|
||||
{
|
||||
beginResetModel();
|
||||
endResetModel();
|
||||
|
@ -72,7 +72,7 @@ public:
|
||||
explicit ModStateItemModel(std::shared_ptr<ModStateModel> model, QObject * parent);
|
||||
|
||||
/// CModListContainer overrides
|
||||
void reloadRepositories();
|
||||
void reloadViewModel();
|
||||
void modChanged(QString modID);
|
||||
|
||||
QVariant data(const QModelIndex & index, int role) const override;
|
||||
|
@ -654,7 +654,7 @@ void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
|
||||
for (const auto & modID : newBrokenMods)
|
||||
{
|
||||
const auto & mod = getModDescription(modID);
|
||||
if (vstd::contains(newActiveMods, mod.getTopParentID()))
|
||||
if (mod.getTopParentID().empty() || vstd::contains(newActiveMods, mod.getTopParentID()))
|
||||
modsPreset->setModActive(modID, false);
|
||||
}
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user