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Fix tests

This commit is contained in:
Ivan Savenko 2023-09-19 20:09:18 +03:00
parent 2af7d7c085
commit 371d798302

View File

@ -40,8 +40,8 @@ public:
void showInfoDialog(const std::string & msg, PlayerColor player) override {} void showInfoDialog(const std::string & msg, PlayerColor player) override {}
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {} void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
bool removeObject(const CGObjectInstance * obj) override {return false;} bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
void createObject(const int3 & visitablePosition, Obj type, int32_t subtype = 0) override {}; void createObject(const int3 & visitablePosition, const PlayerColor & initiator, Obj type, int32_t subtype = 0) override {};
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {} void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {} void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {} void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
@ -83,7 +83,7 @@ public:
void setMovePoints(SetMovePoints * smp) override {} void setMovePoints(SetMovePoints * smp) override {}
void setManaPoints(ObjectInstanceID hid, int val) override {} void setManaPoints(ObjectInstanceID hid, int val) override {}
void giveHero(ObjectInstanceID id, PlayerColor player, ObjectInstanceID boatId = ObjectInstanceID()) override {} void giveHero(ObjectInstanceID id, PlayerColor player, ObjectInstanceID boatId = ObjectInstanceID()) override {}
void changeObjPos(ObjectInstanceID objid, int3 newPos) override {} void changeObjPos(ObjectInstanceID objid, int3 newPos, const PlayerColor & initiator) override {}
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {} void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, bool hide) override {} void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, bool hide) override {}