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3724742247
@ -863,6 +863,7 @@ void CCastleBuildings::enterCastleGate()
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return;//only visiting hero can use castle gates
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}
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std::vector <int> availableTowns;
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std::vector<std::shared_ptr<IImage>> images;
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std::vector <const CGTownInstance*> Towns = LOCPLINT->localState->getOwnedTowns();
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for(auto & Town : Towns)
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{
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@ -872,23 +873,19 @@ void CCastleBuildings::enterCastleGate()
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t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
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{
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availableTowns.push_back(t->id.getNum());//add to the list
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if(settings["general"]["enableUiEnhancements"].Bool())
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{
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std::shared_ptr<CAnimation> a = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITPA"));
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a->preload();
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images.push_back(a->getImage(t->town->clientInfo.icons[t->hasFort()][false] + 2)->scaleFast(Point(35, 23)));
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}
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}
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}
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std::vector<std::shared_ptr<IImage>> images;
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for(auto & t : Towns)
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{
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if(!settings["general"]["enableUiEnhancements"].Bool())
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break;
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std::shared_ptr<CAnimation> a = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITPA"));
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a->preload();
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images.push_back(a->getImage(t->town->clientInfo.icons[t->hasFort()][false] + 2)->scaleFast(Point(35, 23)));
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}
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auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
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auto wnd = std::make_shared<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
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CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1), 0, images);
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wnd->onPopup = [Towns](int index) { CRClickPopup::createAndPush(Towns[index], GH.getCursorPosition()); };
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wnd->onPopup = [availableTowns](int index) { CRClickPopup::createAndPush(LOCPLINT->cb->getObjInstance(ObjectInstanceID(availableTowns[index])), GH.getCursorPosition()); };
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GH.windows().pushWindow(wnd);
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}
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