mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Moved bonus parsing to a new file
This commit is contained in:
parent
0b7bf56597
commit
3740f8b02f
@ -11,7 +11,7 @@
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#include <vcmi/Entity.h>
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#include "BattleFieldHandler.h"
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#include "json/JsonUtils.h"
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#include "json/JsonBonus.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -15,7 +15,7 @@
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#include "GameSettings.h"
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#include "mapObjects/MapObjects.h"
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#include "constants/StringConstants.h"
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#include "json/JsonUtils.h"
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#include "json/JsonBonus.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "serializer/JsonSerializeFormat.h"
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@ -20,7 +20,7 @@
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#include "constants/StringConstants.h"
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#include "bonuses/Limiters.h"
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#include "bonuses/Updaters.h"
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#include "json/JsonUtils.h"
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#include "json/JsonBonus.h"
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#include "serializer/JsonDeserializer.h"
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#include "serializer/JsonUpdater.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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@ -23,6 +23,7 @@
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#include "BattleFieldHandler.h"
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#include "bonuses/Limiters.h"
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#include "bonuses/Updaters.h"
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#include "json/JsonBonus.h"
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#include "json/JsonUtils.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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@ -61,6 +61,7 @@ set(lib_SRCS
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filesystem/MinizipExtensions.cpp
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filesystem/ResourcePath.cpp
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json/JsonBonus.cpp
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json/JsonNode.cpp
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json/JsonParser.cpp
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json/JsonRandom.cpp
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@ -403,6 +404,7 @@ set(lib_HEADERS
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filesystem/MinizipExtensions.h
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filesystem/ResourcePath.h
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json/JsonBonus.h
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json/JsonNode.h
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json/JsonParser.h
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json/JsonRandom.h
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@ -16,6 +16,7 @@
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#include "CGeneralTextHandler.h"
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#include "filesystem/Filesystem.h"
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#include "json/JsonBonus.h"
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#include "json/JsonUtils.h"
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#include "modding/IdentifierStorage.h"
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#include "modding/ModUtility.h"
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@ -22,7 +22,7 @@
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#include "filesystem/Filesystem.h"
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#include "bonuses/Bonus.h"
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#include "bonuses/Propagators.h"
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#include "json/JsonUtils.h"
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#include "json/JsonBonus.h"
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#include "ResourceSet.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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@ -31,6 +31,7 @@
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#include "../campaign/CampaignState.h"
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#include "../constants/StringConstants.h"
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#include "../filesystem/ResourcePath.h"
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#include "../json/JsonBonus.h"
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#include "../json/JsonUtils.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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869
lib/json/JsonBonus.cpp
Normal file
869
lib/json/JsonBonus.cpp
Normal file
@ -0,0 +1,869 @@
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/*
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* JsonUtils.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "JsonBonus.h"
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#include "JsonValidator.h"
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#include "../ScopeGuard.h"
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#include "../bonuses/BonusParams.h"
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#include "../bonuses/Bonus.h"
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#include "../bonuses/Limiters.h"
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#include "../bonuses/Propagators.h"
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#include "../bonuses/Updaters.h"
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#include "../filesystem/Filesystem.h"
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#include "../modding/IdentifierStorage.h"
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#include "../VCMI_Lib.h" //for identifier resolution
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#include "../CGeneralTextHandler.h"
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#include "../constants/StringConstants.h"
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#include "../battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static const JsonNode nullNode;
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static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const JsonNode & node)
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{
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if (node.isNull())
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{
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subtype = BonusSubtypeID();
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return;
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}
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if (node.isNumber()) // Compatibility code for 1.3 or older
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{
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logMod->warn("Bonus subtype must be string! (%s)", node.meta);
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subtype = BonusCustomSubtype(node.Integer());
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return;
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}
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if (!node.isString())
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{
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logMod->warn("Bonus subtype must be string! (%s)", node.meta);
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subtype = BonusSubtypeID();
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return;
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}
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switch (type)
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{
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case BonusType::MAGIC_SCHOOL_SKILL:
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case BonusType::SPELL_DAMAGE:
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case BonusType::SPELLS_OF_SCHOOL:
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case BonusType::SPELL_DAMAGE_REDUCTION:
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case BonusType::SPELL_SCHOOL_IMMUNITY:
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case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
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{
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VLC->identifiers()->requestIdentifier( "spellSchool", node, [&subtype](int32_t identifier)
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{
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subtype = SpellSchool(identifier);
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});
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break;
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}
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case BonusType::NO_TERRAIN_PENALTY:
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{
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VLC->identifiers()->requestIdentifier( "terrain", node, [&subtype](int32_t identifier)
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{
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subtype = TerrainId(identifier);
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});
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break;
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}
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case BonusType::PRIMARY_SKILL:
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{
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VLC->identifiers()->requestIdentifier( "primarySkill", node, [&subtype](int32_t identifier)
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{
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subtype = PrimarySkill(identifier);
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});
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break;
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}
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case BonusType::IMPROVED_NECROMANCY:
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case BonusType::HERO_GRANTS_ATTACKS:
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case BonusType::BONUS_DAMAGE_CHANCE:
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case BonusType::BONUS_DAMAGE_PERCENTAGE:
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case BonusType::SPECIAL_UPGRADE:
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case BonusType::HATE:
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case BonusType::SUMMON_GUARDIANS:
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case BonusType::MANUAL_CONTROL:
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{
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VLC->identifiers()->requestIdentifier( "creature", node, [&subtype](int32_t identifier)
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{
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subtype = CreatureID(identifier);
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});
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break;
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}
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case BonusType::SPELL_IMMUNITY:
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case BonusType::SPELL_DURATION:
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case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
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case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
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case BonusType::SPECIAL_PECULIAR_ENCHANT:
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case BonusType::SPECIAL_SPELL_LEV:
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case BonusType::SPECIFIC_SPELL_DAMAGE:
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case BonusType::SPELL:
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case BonusType::OPENING_BATTLE_SPELL:
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case BonusType::SPELL_LIKE_ATTACK:
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case BonusType::CATAPULT:
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case BonusType::CATAPULT_EXTRA_SHOTS:
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case BonusType::HEALER:
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case BonusType::SPELLCASTER:
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case BonusType::ENCHANTER:
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case BonusType::SPELL_AFTER_ATTACK:
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case BonusType::SPELL_BEFORE_ATTACK:
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case BonusType::SPECIFIC_SPELL_POWER:
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case BonusType::ENCHANTED:
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case BonusType::MORE_DAMAGE_FROM_SPELL:
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case BonusType::NOT_ACTIVE:
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{
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VLC->identifiers()->requestIdentifier( "spell", node, [&subtype](int32_t identifier)
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{
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subtype = SpellID(identifier);
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});
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break;
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}
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case BonusType::GENERATE_RESOURCE:
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{
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VLC->identifiers()->requestIdentifier( "resource", node, [&subtype](int32_t identifier)
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{
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subtype = GameResID(identifier);
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});
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break;
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}
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case BonusType::MOVEMENT:
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case BonusType::WATER_WALKING:
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case BonusType::FLYING_MOVEMENT:
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case BonusType::NEGATE_ALL_NATURAL_IMMUNITIES:
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case BonusType::CREATURE_DAMAGE:
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case BonusType::FLYING:
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case BonusType::FIRST_STRIKE:
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case BonusType::GENERAL_DAMAGE_REDUCTION:
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case BonusType::PERCENTAGE_DAMAGE_BOOST:
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case BonusType::SOUL_STEAL:
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case BonusType::TRANSMUTATION:
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case BonusType::DESTRUCTION:
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case BonusType::DEATH_STARE:
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case BonusType::REBIRTH:
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case BonusType::VISIONS:
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case BonusType::SPELLS_OF_LEVEL: // spell level
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case BonusType::CREATURE_GROWTH: // creature level
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{
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VLC->identifiers()->requestIdentifier( "bonusSubtype", node, [&subtype](int32_t identifier)
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{
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subtype = BonusCustomSubtype(identifier);
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});
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break;
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}
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default:
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for(const auto & i : bonusNameMap)
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if(i.second == type)
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logMod->warn("Bonus type %s does not supports subtypes!", i.first );
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subtype = BonusSubtypeID();
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}
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}
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static void loadBonusSourceInstance(BonusSourceID & sourceInstance, BonusSource sourceType, const JsonNode & node)
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{
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if (node.isNull())
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{
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sourceInstance = BonusCustomSource();
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return;
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}
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if (node.isNumber()) // Compatibility code for 1.3 or older
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{
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logMod->warn("Bonus source must be string!");
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sourceInstance = BonusCustomSource(node.Integer());
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return;
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}
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if (!node.isString())
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{
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logMod->warn("Bonus source must be string!");
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sourceInstance = BonusCustomSource();
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return;
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}
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switch (sourceType)
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{
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case BonusSource::ARTIFACT:
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case BonusSource::ARTIFACT_INSTANCE:
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{
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VLC->identifiers()->requestIdentifier( "artifact", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = ArtifactID(identifier);
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});
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break;
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}
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case BonusSource::OBJECT_TYPE:
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{
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VLC->identifiers()->requestIdentifier( "object", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = Obj(identifier);
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});
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break;
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}
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case BonusSource::OBJECT_INSTANCE:
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case BonusSource::HERO_BASE_SKILL:
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sourceInstance = ObjectInstanceID(ObjectInstanceID::decode(node.String()));
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break;
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case BonusSource::CREATURE_ABILITY:
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{
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VLC->identifiers()->requestIdentifier( "creature", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = CreatureID(identifier);
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});
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break;
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}
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case BonusSource::TERRAIN_OVERLAY:
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{
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VLC->identifiers()->requestIdentifier( "spell", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = BattleField(identifier);
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});
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break;
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}
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case BonusSource::SPELL_EFFECT:
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{
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VLC->identifiers()->requestIdentifier( "spell", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = SpellID(identifier);
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});
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break;
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}
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case BonusSource::TOWN_STRUCTURE:
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assert(0); // TODO
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sourceInstance = BuildingTypeUniqueID();
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break;
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case BonusSource::SECONDARY_SKILL:
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{
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VLC->identifiers()->requestIdentifier( "secondarySkill", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = SecondarySkill(identifier);
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});
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break;
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}
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case BonusSource::HERO_SPECIAL:
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{
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VLC->identifiers()->requestIdentifier( "hero", node, [&sourceInstance](int32_t identifier)
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{
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sourceInstance = HeroTypeID(identifier);
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});
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break;
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}
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case BonusSource::CAMPAIGN_BONUS:
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sourceInstance = CampaignScenarioID(CampaignScenarioID::decode(node.String()));
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break;
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case BonusSource::ARMY:
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case BonusSource::STACK_EXPERIENCE:
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case BonusSource::COMMANDER:
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case BonusSource::GLOBAL:
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case BonusSource::TERRAIN_NATIVE:
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case BonusSource::OTHER:
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default:
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sourceInstance = BonusSourceID();
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break;
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}
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}
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std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonVector & ability_vec)
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{
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auto b = std::make_shared<Bonus>();
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std::string type = ability_vec[0].String();
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auto it = bonusNameMap.find(type);
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if (it == bonusNameMap.end())
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{
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logMod->error("Error: invalid ability type %s.", type);
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return b;
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}
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b->type = it->second;
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b->val = static_cast<si32>(ability_vec[1].Float());
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loadBonusSubtype(b->subtype, b->type, ability_vec[2]);
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b->additionalInfo = static_cast<si32>(ability_vec[3].Float());
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b->duration = BonusDuration::PERMANENT; //TODO: handle flags (as integer)
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b->turnsRemain = 0;
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return b;
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}
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template <typename T>
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const T parseByMap(const std::map<std::string, T> & map, const JsonNode * val, const std::string & err)
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{
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if (!val->isNull())
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{
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const std::string & type = val->String();
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auto it = map.find(type);
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if (it == map.end())
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{
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logMod->error("Error: invalid %s%s.", err, type);
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return {};
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}
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else
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{
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return it->second;
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}
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}
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else
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return {};
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}
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template <typename T>
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const T parseByMapN(const std::map<std::string, T> & map, const JsonNode * val, const std::string & err)
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{
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if(val->isNumber())
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return static_cast<T>(val->Integer());
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else
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return parseByMap<T>(map, val, err);
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}
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void JsonUtils::resolveAddInfo(CAddInfo & var, const JsonNode & node)
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{
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const JsonNode & value = node["addInfo"];
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if (!value.isNull())
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{
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switch (value.getType())
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{
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case JsonNode::JsonType::DATA_INTEGER:
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var = static_cast<si32>(value.Integer());
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break;
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case JsonNode::JsonType::DATA_FLOAT:
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var = static_cast<si32>(value.Float());
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break;
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case JsonNode::JsonType::DATA_STRING:
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VLC->identifiers()->requestIdentifier(value, [&](si32 identifier)
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{
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var = identifier;
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});
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break;
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case JsonNode::JsonType::DATA_VECTOR:
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{
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const JsonVector & vec = value.Vector();
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var.resize(vec.size());
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for(int i = 0; i < vec.size(); i++)
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{
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switch(vec[i].getType())
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{
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case JsonNode::JsonType::DATA_INTEGER:
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var[i] = static_cast<si32>(vec[i].Integer());
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break;
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case JsonNode::JsonType::DATA_FLOAT:
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var[i] = static_cast<si32>(vec[i].Float());
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break;
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case JsonNode::JsonType::DATA_STRING:
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VLC->identifiers()->requestIdentifier(vec[i], [&var,i](si32 identifier)
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{
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var[i] = identifier;
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});
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break;
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default:
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logMod->error("Error! Wrong identifier used for value of addInfo[%d].", i);
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}
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}
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break;
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}
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default:
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logMod->error("Error! Wrong identifier used for value of addInfo.");
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}
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}
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}
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std::shared_ptr<ILimiter> JsonUtils::parseLimiter(const JsonNode & limiter)
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{
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switch(limiter.getType())
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{
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case JsonNode::JsonType::DATA_VECTOR:
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{
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const JsonVector & subLimiters = limiter.Vector();
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if(subLimiters.empty())
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{
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logMod->warn("Warning: empty limiter list");
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return std::make_shared<AllOfLimiter>();
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}
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std::shared_ptr<AggregateLimiter> result;
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int offset = 1;
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// determine limiter type and offset for sub-limiters
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if(subLimiters[0].getType() == JsonNode::JsonType::DATA_STRING)
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{
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const std::string & aggregator = subLimiters[0].String();
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if(aggregator == AllOfLimiter::aggregator)
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result = std::make_shared<AllOfLimiter>();
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else if(aggregator == AnyOfLimiter::aggregator)
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result = std::make_shared<AnyOfLimiter>();
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else if(aggregator == NoneOfLimiter::aggregator)
|
||||
result = std::make_shared<NoneOfLimiter>();
|
||||
}
|
||||
if(!result)
|
||||
{
|
||||
// collapse for single limiter without explicit aggregate operator
|
||||
if(subLimiters.size() == 1)
|
||||
return parseLimiter(subLimiters[0]);
|
||||
// implicit aggregator must be allOf
|
||||
result = std::make_shared<AllOfLimiter>();
|
||||
offset = 0;
|
||||
}
|
||||
if(subLimiters.size() == offset)
|
||||
logMod->warn("Warning: empty sub-limiter list");
|
||||
for(int sl = offset; sl < subLimiters.size(); ++sl)
|
||||
result->add(parseLimiter(subLimiters[sl]));
|
||||
return result;
|
||||
}
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRING: //pre-defined limiters
|
||||
return parseByMap(bonusLimiterMap, &limiter, "limiter type ");
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRUCT: //customizable limiters
|
||||
{
|
||||
std::string limiterType = limiter["type"].String();
|
||||
const JsonVector & parameters = limiter["parameters"].Vector();
|
||||
if(limiterType == "CREATURE_TYPE_LIMITER")
|
||||
{
|
||||
auto creatureLimiter = std::make_shared<CCreatureTypeLimiter>();
|
||||
VLC->identifiers()->requestIdentifier("creature", parameters[0], [=](si32 creature)
|
||||
{
|
||||
creatureLimiter->setCreature(CreatureID(creature));
|
||||
});
|
||||
auto includeUpgrades = false;
|
||||
|
||||
if(parameters.size() > 1)
|
||||
{
|
||||
bool success = true;
|
||||
includeUpgrades = parameters[1].TryBoolFromString(success);
|
||||
|
||||
if(!success)
|
||||
logMod->error("Second parameter of '%s' limiter should be Bool", limiterType);
|
||||
}
|
||||
creatureLimiter->includeUpgrades = includeUpgrades;
|
||||
return creatureLimiter;
|
||||
}
|
||||
else if(limiterType == "HAS_ANOTHER_BONUS_LIMITER")
|
||||
{
|
||||
std::string anotherBonusType = parameters[0].String();
|
||||
auto it = bonusNameMap.find(anotherBonusType);
|
||||
if(it == bonusNameMap.end())
|
||||
{
|
||||
logMod->error("Error: invalid ability type %s.", anotherBonusType);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto bonusLimiter = std::make_shared<HasAnotherBonusLimiter>();
|
||||
bonusLimiter->type = it->second;
|
||||
auto findSource = [&](const JsonNode & parameter)
|
||||
{
|
||||
if(parameter.getType() == JsonNode::JsonType::DATA_STRUCT)
|
||||
{
|
||||
auto sourceIt = bonusSourceMap.find(parameter["type"].String());
|
||||
if(sourceIt != bonusSourceMap.end())
|
||||
{
|
||||
bonusLimiter->source = sourceIt->second;
|
||||
bonusLimiter->isSourceRelevant = true;
|
||||
if(!parameter["id"].isNull()) {
|
||||
loadBonusSourceInstance(bonusLimiter->sid, bonusLimiter->source, parameter["id"]);
|
||||
bonusLimiter->isSourceIDRelevant = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
if(parameters.size() > 1)
|
||||
{
|
||||
if(findSource(parameters[1]) && parameters.size() == 2)
|
||||
return bonusLimiter;
|
||||
else
|
||||
{
|
||||
loadBonusSubtype(bonusLimiter->subtype, bonusLimiter->type, parameters[1]);
|
||||
bonusLimiter->isSubtypeRelevant = true;
|
||||
if(parameters.size() > 2)
|
||||
findSource(parameters[2]);
|
||||
}
|
||||
}
|
||||
return bonusLimiter;
|
||||
}
|
||||
}
|
||||
else if(limiterType == "CREATURE_ALIGNMENT_LIMITER")
|
||||
{
|
||||
int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, parameters[0].String());
|
||||
if(alignment == -1)
|
||||
logMod->error("Error: invalid alignment %s.", parameters[0].String());
|
||||
else
|
||||
return std::make_shared<CreatureAlignmentLimiter>(static_cast<EAlignment>(alignment));
|
||||
}
|
||||
else if(limiterType == "FACTION_LIMITER" || limiterType == "CREATURE_FACTION_LIMITER") //Second name is deprecated, 1.2 compat
|
||||
{
|
||||
auto factionLimiter = std::make_shared<FactionLimiter>();
|
||||
VLC->identifiers()->requestIdentifier("faction", parameters[0], [=](si32 faction)
|
||||
{
|
||||
factionLimiter->faction = FactionID(faction);
|
||||
});
|
||||
return factionLimiter;
|
||||
}
|
||||
else if(limiterType == "CREATURE_LEVEL_LIMITER")
|
||||
{
|
||||
auto levelLimiter = std::make_shared<CreatureLevelLimiter>();
|
||||
if(!parameters.empty()) //If parameters is empty, level limiter works as CREATURES_ONLY limiter
|
||||
{
|
||||
levelLimiter->minLevel = parameters[0].Integer();
|
||||
if(parameters[1].isNumber())
|
||||
levelLimiter->maxLevel = parameters[1].Integer();
|
||||
}
|
||||
return levelLimiter;
|
||||
}
|
||||
else if(limiterType == "CREATURE_TERRAIN_LIMITER")
|
||||
{
|
||||
auto terrainLimiter = std::make_shared<CreatureTerrainLimiter>();
|
||||
if(!parameters.empty())
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier("terrain", parameters[0], [=](si32 terrain)
|
||||
{
|
||||
//TODO: support limiters
|
||||
//terrainLimiter->terrainType = terrain;
|
||||
});
|
||||
}
|
||||
return terrainLimiter;
|
||||
}
|
||||
else if(limiterType == "UNIT_ON_HEXES") {
|
||||
auto hexLimiter = std::make_shared<UnitOnHexLimiter>();
|
||||
if(!parameters.empty())
|
||||
{
|
||||
for (const auto & parameter: parameters){
|
||||
if(parameter.isNumber())
|
||||
hexLimiter->applicableHexes.insert(BattleHex(parameter.Integer()));
|
||||
}
|
||||
}
|
||||
return hexLimiter;
|
||||
}
|
||||
else
|
||||
{
|
||||
logMod->error("Error: invalid customizable limiter type %s.", limiterType);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonNode &ability)
|
||||
{
|
||||
auto b = std::make_shared<Bonus>();
|
||||
if (!parseBonus(ability, b.get()))
|
||||
{
|
||||
// caller code can not handle this case and presumes that returned bonus is always valid
|
||||
logGlobal->error("Failed to parse bonus! Json config was %S ", ability.toJson());
|
||||
b->type = BonusType::NONE;
|
||||
return b;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> JsonUtils::parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description)
|
||||
{
|
||||
/* duration = BonusDuration::PERMANENT
|
||||
source = BonusSource::TOWN_STRUCTURE
|
||||
bonusType, val, subtype - get from json
|
||||
*/
|
||||
auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BuildingTypeUniqueID(faction, building), description);
|
||||
|
||||
if(!parseBonus(ability, b.get()))
|
||||
return nullptr;
|
||||
return b;
|
||||
}
|
||||
|
||||
static BonusParams convertDeprecatedBonus(const JsonNode &ability)
|
||||
{
|
||||
if(vstd::contains(deprecatedBonusSet, ability["type"].String()))
|
||||
{
|
||||
logMod->warn("There is deprecated bonus found:\n%s\nTrying to convert...", ability.toJson());
|
||||
auto params = BonusParams(ability["type"].String(),
|
||||
ability["subtype"].isString() ? ability["subtype"].String() : "",
|
||||
ability["subtype"].isNumber() ? ability["subtype"].Integer() : -1);
|
||||
if(params.isConverted)
|
||||
{
|
||||
if(ability["type"].String() == "SECONDARY_SKILL_PREMY" && bonusValueMap.find(ability["valueType"].String())->second == BonusValueType::PERCENT_TO_BASE) //assume secondary skill special
|
||||
{
|
||||
params.valueType = BonusValueType::PERCENT_TO_TARGET_TYPE;
|
||||
params.targetType = BonusSource::SECONDARY_SKILL;
|
||||
}
|
||||
|
||||
logMod->warn("Please, use this bonus:\n%s\nConverted successfully!", params.toJson().toJson());
|
||||
return params;
|
||||
}
|
||||
else
|
||||
logMod->error("Cannot convert bonus!\n%s", ability.toJson());
|
||||
}
|
||||
BonusParams ret;
|
||||
ret.isConverted = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static TUpdaterPtr parseUpdater(const JsonNode & updaterJson)
|
||||
{
|
||||
switch(updaterJson.getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_STRING:
|
||||
return parseByMap(bonusUpdaterMap, &updaterJson, "updater type ");
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRUCT:
|
||||
if(updaterJson["type"].String() == "GROWS_WITH_LEVEL")
|
||||
{
|
||||
auto updater = std::make_shared<GrowsWithLevelUpdater>();
|
||||
const JsonVector param = updaterJson["parameters"].Vector();
|
||||
updater->valPer20 = static_cast<int>(param[0].Integer());
|
||||
if(param.size() > 1)
|
||||
updater->stepSize = static_cast<int>(param[1].Integer());
|
||||
return updater;
|
||||
}
|
||||
else if (updaterJson["type"].String() == "ARMY_MOVEMENT")
|
||||
{
|
||||
auto updater = std::make_shared<ArmyMovementUpdater>();
|
||||
if(updaterJson["parameters"].isVector())
|
||||
{
|
||||
const auto & param = updaterJson["parameters"].Vector();
|
||||
if(param.size() < 4)
|
||||
logMod->warn("Invalid ARMY_MOVEMENT parameters, using default!");
|
||||
else
|
||||
{
|
||||
updater->base = static_cast<si32>(param.at(0).Integer());
|
||||
updater->divider = static_cast<si32>(param.at(1).Integer());
|
||||
updater->multiplier = static_cast<si32>(param.at(2).Integer());
|
||||
updater->max = static_cast<si32>(param.at(3).Integer());
|
||||
}
|
||||
return updater;
|
||||
}
|
||||
}
|
||||
else
|
||||
logMod->warn("Unknown updater type \"%s\"", updaterJson["type"].String());
|
||||
break;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
|
||||
{
|
||||
const JsonNode * value = nullptr;
|
||||
|
||||
std::string type = ability["type"].String();
|
||||
auto it = bonusNameMap.find(type);
|
||||
auto params = std::make_unique<BonusParams>(false);
|
||||
if (it == bonusNameMap.end())
|
||||
{
|
||||
params = std::make_unique<BonusParams>(convertDeprecatedBonus(ability));
|
||||
if(!params->isConverted)
|
||||
{
|
||||
logMod->error("Error: invalid ability type %s.", type);
|
||||
return false;
|
||||
}
|
||||
b->type = params->type;
|
||||
b->val = params->val.value_or(0);
|
||||
b->valType = params->valueType.value_or(BonusValueType::ADDITIVE_VALUE);
|
||||
if(params->targetType)
|
||||
b->targetSourceType = params->targetType.value();
|
||||
}
|
||||
else
|
||||
b->type = it->second;
|
||||
|
||||
loadBonusSubtype(b->subtype, b->type, params->isConverted ? params->toJson()["subtype"] : ability["subtype"]);
|
||||
|
||||
if(!params->isConverted)
|
||||
{
|
||||
b->val = static_cast<si32>(ability["val"].Float());
|
||||
|
||||
value = &ability["valueType"];
|
||||
if (!value->isNull())
|
||||
b->valType = static_cast<BonusValueType>(parseByMapN(bonusValueMap, value, "value type "));
|
||||
}
|
||||
|
||||
b->stacking = ability["stacking"].String();
|
||||
|
||||
resolveAddInfo(b->additionalInfo, ability);
|
||||
|
||||
b->turnsRemain = static_cast<si32>(ability["turns"].Float());
|
||||
|
||||
if(!ability["description"].isNull())
|
||||
{
|
||||
if (ability["description"].isString())
|
||||
b->description = ability["description"].String();
|
||||
if (ability["description"].isNumber())
|
||||
b->description = VLC->generaltexth->translate("core.arraytxt", ability["description"].Integer());
|
||||
}
|
||||
|
||||
value = &ability["effectRange"];
|
||||
if (!value->isNull())
|
||||
b->effectRange = static_cast<BonusLimitEffect>(parseByMapN(bonusLimitEffect, value, "effect range "));
|
||||
|
||||
value = &ability["duration"];
|
||||
if (!value->isNull())
|
||||
{
|
||||
switch (value->getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_STRING:
|
||||
b->duration = parseByMap(bonusDurationMap, value, "duration type ");
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_VECTOR:
|
||||
{
|
||||
BonusDuration::Type dur = 0;
|
||||
for (const JsonNode & d : value->Vector())
|
||||
dur |= parseByMapN(bonusDurationMap, &d, "duration type ");
|
||||
b->duration = dur;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
logMod->error("Error! Wrong bonus duration format.");
|
||||
}
|
||||
}
|
||||
|
||||
value = &ability["sourceType"];
|
||||
if (!value->isNull())
|
||||
b->source = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "source type "));
|
||||
|
||||
if (!ability["sourceID"].isNull())
|
||||
loadBonusSourceInstance(b->sid, b->source, ability["sourceID"]);
|
||||
|
||||
value = &ability["targetSourceType"];
|
||||
if (!value->isNull())
|
||||
b->targetSourceType = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "target type "));
|
||||
|
||||
value = &ability["limiters"];
|
||||
if (!value->isNull())
|
||||
b->limiter = parseLimiter(*value);
|
||||
|
||||
value = &ability["propagator"];
|
||||
if (!value->isNull())
|
||||
{
|
||||
//ALL_CREATURES old propagator compatibility
|
||||
if(value->String() == "ALL_CREATURES")
|
||||
{
|
||||
logMod->warn("ALL_CREATURES propagator is deprecated. Use GLOBAL_EFFECT propagator with CREATURES_ONLY limiter");
|
||||
b->addLimiter(std::make_shared<CreatureLevelLimiter>());
|
||||
b->propagator = bonusPropagatorMap.at("GLOBAL_EFFECT");
|
||||
}
|
||||
else
|
||||
b->propagator = parseByMap(bonusPropagatorMap, value, "propagator type ");
|
||||
}
|
||||
|
||||
value = &ability["updater"];
|
||||
if(!value->isNull())
|
||||
b->addUpdater(parseUpdater(*value));
|
||||
value = &ability["propagationUpdater"];
|
||||
if(!value->isNull())
|
||||
b->propagationUpdater = parseUpdater(*value);
|
||||
return true;
|
||||
}
|
||||
|
||||
CSelector JsonUtils::parseSelector(const JsonNode & ability)
|
||||
{
|
||||
CSelector ret = Selector::all;
|
||||
|
||||
// Recursive parsers for anyOf, allOf, noneOf
|
||||
const auto * value = &ability["allOf"];
|
||||
if(value->isVector())
|
||||
{
|
||||
for(const auto & andN : value->Vector())
|
||||
ret = ret.And(parseSelector(andN));
|
||||
}
|
||||
|
||||
value = &ability["anyOf"];
|
||||
if(value->isVector())
|
||||
{
|
||||
CSelector base = Selector::none;
|
||||
for(const auto & andN : value->Vector())
|
||||
base = base.Or(parseSelector(andN));
|
||||
|
||||
ret = ret.And(base);
|
||||
}
|
||||
|
||||
value = &ability["noneOf"];
|
||||
if(value->isVector())
|
||||
{
|
||||
CSelector base = Selector::none;
|
||||
for(const auto & andN : value->Vector())
|
||||
base = base.Or(parseSelector(andN));
|
||||
|
||||
ret = ret.And(base.Not());
|
||||
}
|
||||
|
||||
BonusType type = BonusType::NONE;
|
||||
|
||||
// Actual selector parser
|
||||
value = &ability["type"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusNameMap.find(value->String());
|
||||
if(it != bonusNameMap.end())
|
||||
{
|
||||
type = it->second;
|
||||
ret = ret.And(Selector::type()(it->second));
|
||||
}
|
||||
}
|
||||
value = &ability["subtype"];
|
||||
if(!value->isNull() && type != BonusType::NONE)
|
||||
{
|
||||
BonusSubtypeID subtype;
|
||||
loadBonusSubtype(subtype, type, ability);
|
||||
ret = ret.And(Selector::subtype()(subtype));
|
||||
}
|
||||
value = &ability["sourceType"];
|
||||
std::optional<BonusSource> src = std::nullopt; //Fixes for GCC false maybe-uninitialized
|
||||
std::optional<BonusSourceID> id = std::nullopt;
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusSourceMap.find(value->String());
|
||||
if(it != bonusSourceMap.end())
|
||||
src = it->second;
|
||||
}
|
||||
|
||||
value = &ability["sourceID"];
|
||||
if(!value->isNull() && src.has_value())
|
||||
{
|
||||
loadBonusSourceInstance(*id, *src, ability);
|
||||
}
|
||||
|
||||
if(src && id)
|
||||
ret = ret.And(Selector::source(*src, *id));
|
||||
else if(src)
|
||||
ret = ret.And(Selector::sourceTypeSel(*src));
|
||||
|
||||
|
||||
value = &ability["targetSourceType"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusSourceMap.find(value->String());
|
||||
if(it != bonusSourceMap.end())
|
||||
ret = ret.And(Selector::targetSourceType()(it->second));
|
||||
}
|
||||
value = &ability["valueType"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusValueMap.find(value->String());
|
||||
if(it != bonusValueMap.end())
|
||||
ret = ret.And(Selector::valueType(it->second));
|
||||
}
|
||||
CAddInfo info;
|
||||
value = &ability["addInfo"];
|
||||
if(!value->isNull())
|
||||
{
|
||||
resolveAddInfo(info, ability["addInfo"]);
|
||||
ret = ret.And(Selector::info()(info));
|
||||
}
|
||||
value = &ability["effectRange"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusLimitEffect.find(value->String());
|
||||
if(it != bonusLimitEffect.end())
|
||||
ret = ret.And(Selector::effectRange()(it->second));
|
||||
}
|
||||
value = &ability["lastsTurns"];
|
||||
if(value->isNumber())
|
||||
ret = ret.And(Selector::turns(value->Integer()));
|
||||
value = &ability["lastsDays"];
|
||||
if(value->isNumber())
|
||||
ret = ret.And(Selector::days(value->Integer()));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
28
lib/json/JsonBonus.h
Normal file
28
lib/json/JsonBonus.h
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* JsonBonus.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "JsonNode.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace JsonUtils
|
||||
{
|
||||
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
|
||||
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
|
||||
DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
|
||||
DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
|
||||
DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
|
||||
DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
|
||||
DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -13,7 +13,7 @@
|
||||
|
||||
#include <vstd/StringUtils.h>
|
||||
|
||||
#include "JsonUtils.h"
|
||||
#include "JsonBonus.h"
|
||||
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
|
@ -30,842 +30,6 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
static const JsonNode nullNode;
|
||||
|
||||
static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const JsonNode & node)
|
||||
{
|
||||
if (node.isNull())
|
||||
{
|
||||
subtype = BonusSubtypeID();
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.isNumber()) // Compatibility code for 1.3 or older
|
||||
{
|
||||
logMod->warn("Bonus subtype must be string! (%s)", node.meta);
|
||||
subtype = BonusCustomSubtype(node.Integer());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!node.isString())
|
||||
{
|
||||
logMod->warn("Bonus subtype must be string! (%s)", node.meta);
|
||||
subtype = BonusSubtypeID();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BonusType::MAGIC_SCHOOL_SKILL:
|
||||
case BonusType::SPELL_DAMAGE:
|
||||
case BonusType::SPELLS_OF_SCHOOL:
|
||||
case BonusType::SPELL_DAMAGE_REDUCTION:
|
||||
case BonusType::SPELL_SCHOOL_IMMUNITY:
|
||||
case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "spellSchool", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = SpellSchool(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusType::NO_TERRAIN_PENALTY:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "terrain", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = TerrainId(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusType::PRIMARY_SKILL:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "primarySkill", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = PrimarySkill(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusType::IMPROVED_NECROMANCY:
|
||||
case BonusType::HERO_GRANTS_ATTACKS:
|
||||
case BonusType::BONUS_DAMAGE_CHANCE:
|
||||
case BonusType::BONUS_DAMAGE_PERCENTAGE:
|
||||
case BonusType::SPECIAL_UPGRADE:
|
||||
case BonusType::HATE:
|
||||
case BonusType::SUMMON_GUARDIANS:
|
||||
case BonusType::MANUAL_CONTROL:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "creature", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = CreatureID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusType::SPELL_IMMUNITY:
|
||||
case BonusType::SPELL_DURATION:
|
||||
case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
|
||||
case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
|
||||
case BonusType::SPECIAL_PECULIAR_ENCHANT:
|
||||
case BonusType::SPECIAL_SPELL_LEV:
|
||||
case BonusType::SPECIFIC_SPELL_DAMAGE:
|
||||
case BonusType::SPELL:
|
||||
case BonusType::OPENING_BATTLE_SPELL:
|
||||
case BonusType::SPELL_LIKE_ATTACK:
|
||||
case BonusType::CATAPULT:
|
||||
case BonusType::CATAPULT_EXTRA_SHOTS:
|
||||
case BonusType::HEALER:
|
||||
case BonusType::SPELLCASTER:
|
||||
case BonusType::ENCHANTER:
|
||||
case BonusType::SPELL_AFTER_ATTACK:
|
||||
case BonusType::SPELL_BEFORE_ATTACK:
|
||||
case BonusType::SPECIFIC_SPELL_POWER:
|
||||
case BonusType::ENCHANTED:
|
||||
case BonusType::MORE_DAMAGE_FROM_SPELL:
|
||||
case BonusType::NOT_ACTIVE:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "spell", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = SpellID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusType::GENERATE_RESOURCE:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "resource", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = GameResID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusType::MOVEMENT:
|
||||
case BonusType::WATER_WALKING:
|
||||
case BonusType::FLYING_MOVEMENT:
|
||||
case BonusType::NEGATE_ALL_NATURAL_IMMUNITIES:
|
||||
case BonusType::CREATURE_DAMAGE:
|
||||
case BonusType::FLYING:
|
||||
case BonusType::FIRST_STRIKE:
|
||||
case BonusType::GENERAL_DAMAGE_REDUCTION:
|
||||
case BonusType::PERCENTAGE_DAMAGE_BOOST:
|
||||
case BonusType::SOUL_STEAL:
|
||||
case BonusType::TRANSMUTATION:
|
||||
case BonusType::DESTRUCTION:
|
||||
case BonusType::DEATH_STARE:
|
||||
case BonusType::REBIRTH:
|
||||
case BonusType::VISIONS:
|
||||
case BonusType::SPELLS_OF_LEVEL: // spell level
|
||||
case BonusType::CREATURE_GROWTH: // creature level
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "bonusSubtype", node, [&subtype](int32_t identifier)
|
||||
{
|
||||
subtype = BonusCustomSubtype(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
for(const auto & i : bonusNameMap)
|
||||
if(i.second == type)
|
||||
logMod->warn("Bonus type %s does not supports subtypes!", i.first );
|
||||
subtype = BonusSubtypeID();
|
||||
}
|
||||
}
|
||||
|
||||
static void loadBonusSourceInstance(BonusSourceID & sourceInstance, BonusSource sourceType, const JsonNode & node)
|
||||
{
|
||||
if (node.isNull())
|
||||
{
|
||||
sourceInstance = BonusCustomSource();
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.isNumber()) // Compatibility code for 1.3 or older
|
||||
{
|
||||
logMod->warn("Bonus source must be string!");
|
||||
sourceInstance = BonusCustomSource(node.Integer());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!node.isString())
|
||||
{
|
||||
logMod->warn("Bonus source must be string!");
|
||||
sourceInstance = BonusCustomSource();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (sourceType)
|
||||
{
|
||||
case BonusSource::ARTIFACT:
|
||||
case BonusSource::ARTIFACT_INSTANCE:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "artifact", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = ArtifactID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::OBJECT_TYPE:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "object", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = Obj(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::OBJECT_INSTANCE:
|
||||
case BonusSource::HERO_BASE_SKILL:
|
||||
sourceInstance = ObjectInstanceID(ObjectInstanceID::decode(node.String()));
|
||||
break;
|
||||
case BonusSource::CREATURE_ABILITY:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "creature", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = CreatureID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::TERRAIN_OVERLAY:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "spell", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = BattleField(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::SPELL_EFFECT:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "spell", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = SpellID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::TOWN_STRUCTURE:
|
||||
assert(0); // TODO
|
||||
sourceInstance = BuildingTypeUniqueID();
|
||||
break;
|
||||
case BonusSource::SECONDARY_SKILL:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "secondarySkill", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = SecondarySkill(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::HERO_SPECIAL:
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier( "hero", node, [&sourceInstance](int32_t identifier)
|
||||
{
|
||||
sourceInstance = HeroTypeID(identifier);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case BonusSource::CAMPAIGN_BONUS:
|
||||
sourceInstance = CampaignScenarioID(CampaignScenarioID::decode(node.String()));
|
||||
break;
|
||||
case BonusSource::ARMY:
|
||||
case BonusSource::STACK_EXPERIENCE:
|
||||
case BonusSource::COMMANDER:
|
||||
case BonusSource::GLOBAL:
|
||||
case BonusSource::TERRAIN_NATIVE:
|
||||
case BonusSource::OTHER:
|
||||
default:
|
||||
sourceInstance = BonusSourceID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonVector & ability_vec)
|
||||
{
|
||||
auto b = std::make_shared<Bonus>();
|
||||
std::string type = ability_vec[0].String();
|
||||
auto it = bonusNameMap.find(type);
|
||||
if (it == bonusNameMap.end())
|
||||
{
|
||||
logMod->error("Error: invalid ability type %s.", type);
|
||||
return b;
|
||||
}
|
||||
b->type = it->second;
|
||||
|
||||
b->val = static_cast<si32>(ability_vec[1].Float());
|
||||
loadBonusSubtype(b->subtype, b->type, ability_vec[2]);
|
||||
b->additionalInfo = static_cast<si32>(ability_vec[3].Float());
|
||||
b->duration = BonusDuration::PERMANENT; //TODO: handle flags (as integer)
|
||||
b->turnsRemain = 0;
|
||||
return b;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const T parseByMap(const std::map<std::string, T> & map, const JsonNode * val, const std::string & err)
|
||||
{
|
||||
if (!val->isNull())
|
||||
{
|
||||
const std::string & type = val->String();
|
||||
auto it = map.find(type);
|
||||
if (it == map.end())
|
||||
{
|
||||
logMod->error("Error: invalid %s%s.", err, type);
|
||||
return {};
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const T parseByMapN(const std::map<std::string, T> & map, const JsonNode * val, const std::string & err)
|
||||
{
|
||||
if(val->isNumber())
|
||||
return static_cast<T>(val->Integer());
|
||||
else
|
||||
return parseByMap<T>(map, val, err);
|
||||
}
|
||||
|
||||
void JsonUtils::resolveAddInfo(CAddInfo & var, const JsonNode & node)
|
||||
{
|
||||
const JsonNode & value = node["addInfo"];
|
||||
if (!value.isNull())
|
||||
{
|
||||
switch (value.getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_INTEGER:
|
||||
var = static_cast<si32>(value.Integer());
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_FLOAT:
|
||||
var = static_cast<si32>(value.Float());
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRING:
|
||||
VLC->identifiers()->requestIdentifier(value, [&](si32 identifier)
|
||||
{
|
||||
var = identifier;
|
||||
});
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_VECTOR:
|
||||
{
|
||||
const JsonVector & vec = value.Vector();
|
||||
var.resize(vec.size());
|
||||
for(int i = 0; i < vec.size(); i++)
|
||||
{
|
||||
switch(vec[i].getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_INTEGER:
|
||||
var[i] = static_cast<si32>(vec[i].Integer());
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_FLOAT:
|
||||
var[i] = static_cast<si32>(vec[i].Float());
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRING:
|
||||
VLC->identifiers()->requestIdentifier(vec[i], [&var,i](si32 identifier)
|
||||
{
|
||||
var[i] = identifier;
|
||||
});
|
||||
break;
|
||||
default:
|
||||
logMod->error("Error! Wrong identifier used for value of addInfo[%d].", i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
logMod->error("Error! Wrong identifier used for value of addInfo.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<ILimiter> JsonUtils::parseLimiter(const JsonNode & limiter)
|
||||
{
|
||||
switch(limiter.getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_VECTOR:
|
||||
{
|
||||
const JsonVector & subLimiters = limiter.Vector();
|
||||
if(subLimiters.empty())
|
||||
{
|
||||
logMod->warn("Warning: empty limiter list");
|
||||
return std::make_shared<AllOfLimiter>();
|
||||
}
|
||||
std::shared_ptr<AggregateLimiter> result;
|
||||
int offset = 1;
|
||||
// determine limiter type and offset for sub-limiters
|
||||
if(subLimiters[0].getType() == JsonNode::JsonType::DATA_STRING)
|
||||
{
|
||||
const std::string & aggregator = subLimiters[0].String();
|
||||
if(aggregator == AllOfLimiter::aggregator)
|
||||
result = std::make_shared<AllOfLimiter>();
|
||||
else if(aggregator == AnyOfLimiter::aggregator)
|
||||
result = std::make_shared<AnyOfLimiter>();
|
||||
else if(aggregator == NoneOfLimiter::aggregator)
|
||||
result = std::make_shared<NoneOfLimiter>();
|
||||
}
|
||||
if(!result)
|
||||
{
|
||||
// collapse for single limiter without explicit aggregate operator
|
||||
if(subLimiters.size() == 1)
|
||||
return parseLimiter(subLimiters[0]);
|
||||
// implicit aggregator must be allOf
|
||||
result = std::make_shared<AllOfLimiter>();
|
||||
offset = 0;
|
||||
}
|
||||
if(subLimiters.size() == offset)
|
||||
logMod->warn("Warning: empty sub-limiter list");
|
||||
for(int sl = offset; sl < subLimiters.size(); ++sl)
|
||||
result->add(parseLimiter(subLimiters[sl]));
|
||||
return result;
|
||||
}
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRING: //pre-defined limiters
|
||||
return parseByMap(bonusLimiterMap, &limiter, "limiter type ");
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRUCT: //customizable limiters
|
||||
{
|
||||
std::string limiterType = limiter["type"].String();
|
||||
const JsonVector & parameters = limiter["parameters"].Vector();
|
||||
if(limiterType == "CREATURE_TYPE_LIMITER")
|
||||
{
|
||||
auto creatureLimiter = std::make_shared<CCreatureTypeLimiter>();
|
||||
VLC->identifiers()->requestIdentifier("creature", parameters[0], [=](si32 creature)
|
||||
{
|
||||
creatureLimiter->setCreature(CreatureID(creature));
|
||||
});
|
||||
auto includeUpgrades = false;
|
||||
|
||||
if(parameters.size() > 1)
|
||||
{
|
||||
bool success = true;
|
||||
includeUpgrades = parameters[1].TryBoolFromString(success);
|
||||
|
||||
if(!success)
|
||||
logMod->error("Second parameter of '%s' limiter should be Bool", limiterType);
|
||||
}
|
||||
creatureLimiter->includeUpgrades = includeUpgrades;
|
||||
return creatureLimiter;
|
||||
}
|
||||
else if(limiterType == "HAS_ANOTHER_BONUS_LIMITER")
|
||||
{
|
||||
std::string anotherBonusType = parameters[0].String();
|
||||
auto it = bonusNameMap.find(anotherBonusType);
|
||||
if(it == bonusNameMap.end())
|
||||
{
|
||||
logMod->error("Error: invalid ability type %s.", anotherBonusType);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto bonusLimiter = std::make_shared<HasAnotherBonusLimiter>();
|
||||
bonusLimiter->type = it->second;
|
||||
auto findSource = [&](const JsonNode & parameter)
|
||||
{
|
||||
if(parameter.getType() == JsonNode::JsonType::DATA_STRUCT)
|
||||
{
|
||||
auto sourceIt = bonusSourceMap.find(parameter["type"].String());
|
||||
if(sourceIt != bonusSourceMap.end())
|
||||
{
|
||||
bonusLimiter->source = sourceIt->second;
|
||||
bonusLimiter->isSourceRelevant = true;
|
||||
if(!parameter["id"].isNull()) {
|
||||
loadBonusSourceInstance(bonusLimiter->sid, bonusLimiter->source, parameter["id"]);
|
||||
bonusLimiter->isSourceIDRelevant = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
if(parameters.size() > 1)
|
||||
{
|
||||
if(findSource(parameters[1]) && parameters.size() == 2)
|
||||
return bonusLimiter;
|
||||
else
|
||||
{
|
||||
loadBonusSubtype(bonusLimiter->subtype, bonusLimiter->type, parameters[1]);
|
||||
bonusLimiter->isSubtypeRelevant = true;
|
||||
if(parameters.size() > 2)
|
||||
findSource(parameters[2]);
|
||||
}
|
||||
}
|
||||
return bonusLimiter;
|
||||
}
|
||||
}
|
||||
else if(limiterType == "CREATURE_ALIGNMENT_LIMITER")
|
||||
{
|
||||
int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, parameters[0].String());
|
||||
if(alignment == -1)
|
||||
logMod->error("Error: invalid alignment %s.", parameters[0].String());
|
||||
else
|
||||
return std::make_shared<CreatureAlignmentLimiter>(static_cast<EAlignment>(alignment));
|
||||
}
|
||||
else if(limiterType == "FACTION_LIMITER" || limiterType == "CREATURE_FACTION_LIMITER") //Second name is deprecated, 1.2 compat
|
||||
{
|
||||
auto factionLimiter = std::make_shared<FactionLimiter>();
|
||||
VLC->identifiers()->requestIdentifier("faction", parameters[0], [=](si32 faction)
|
||||
{
|
||||
factionLimiter->faction = FactionID(faction);
|
||||
});
|
||||
return factionLimiter;
|
||||
}
|
||||
else if(limiterType == "CREATURE_LEVEL_LIMITER")
|
||||
{
|
||||
auto levelLimiter = std::make_shared<CreatureLevelLimiter>();
|
||||
if(!parameters.empty()) //If parameters is empty, level limiter works as CREATURES_ONLY limiter
|
||||
{
|
||||
levelLimiter->minLevel = parameters[0].Integer();
|
||||
if(parameters[1].isNumber())
|
||||
levelLimiter->maxLevel = parameters[1].Integer();
|
||||
}
|
||||
return levelLimiter;
|
||||
}
|
||||
else if(limiterType == "CREATURE_TERRAIN_LIMITER")
|
||||
{
|
||||
auto terrainLimiter = std::make_shared<CreatureTerrainLimiter>();
|
||||
if(!parameters.empty())
|
||||
{
|
||||
VLC->identifiers()->requestIdentifier("terrain", parameters[0], [=](si32 terrain)
|
||||
{
|
||||
//TODO: support limiters
|
||||
//terrainLimiter->terrainType = terrain;
|
||||
});
|
||||
}
|
||||
return terrainLimiter;
|
||||
}
|
||||
else if(limiterType == "UNIT_ON_HEXES") {
|
||||
auto hexLimiter = std::make_shared<UnitOnHexLimiter>();
|
||||
if(!parameters.empty())
|
||||
{
|
||||
for (const auto & parameter: parameters){
|
||||
if(parameter.isNumber())
|
||||
hexLimiter->applicableHexes.insert(BattleHex(parameter.Integer()));
|
||||
}
|
||||
}
|
||||
return hexLimiter;
|
||||
}
|
||||
else
|
||||
{
|
||||
logMod->error("Error: invalid customizable limiter type %s.", limiterType);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonNode &ability)
|
||||
{
|
||||
auto b = std::make_shared<Bonus>();
|
||||
if (!parseBonus(ability, b.get()))
|
||||
{
|
||||
// caller code can not handle this case and presumes that returned bonus is always valid
|
||||
logGlobal->error("Failed to parse bonus! Json config was %S ", ability.toJson());
|
||||
b->type = BonusType::NONE;
|
||||
return b;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> JsonUtils::parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description)
|
||||
{
|
||||
/* duration = BonusDuration::PERMANENT
|
||||
source = BonusSource::TOWN_STRUCTURE
|
||||
bonusType, val, subtype - get from json
|
||||
*/
|
||||
auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BuildingTypeUniqueID(faction, building), description);
|
||||
|
||||
if(!parseBonus(ability, b.get()))
|
||||
return nullptr;
|
||||
return b;
|
||||
}
|
||||
|
||||
static BonusParams convertDeprecatedBonus(const JsonNode &ability)
|
||||
{
|
||||
if(vstd::contains(deprecatedBonusSet, ability["type"].String()))
|
||||
{
|
||||
logMod->warn("There is deprecated bonus found:\n%s\nTrying to convert...", ability.toJson());
|
||||
auto params = BonusParams(ability["type"].String(),
|
||||
ability["subtype"].isString() ? ability["subtype"].String() : "",
|
||||
ability["subtype"].isNumber() ? ability["subtype"].Integer() : -1);
|
||||
if(params.isConverted)
|
||||
{
|
||||
if(ability["type"].String() == "SECONDARY_SKILL_PREMY" && bonusValueMap.find(ability["valueType"].String())->second == BonusValueType::PERCENT_TO_BASE) //assume secondary skill special
|
||||
{
|
||||
params.valueType = BonusValueType::PERCENT_TO_TARGET_TYPE;
|
||||
params.targetType = BonusSource::SECONDARY_SKILL;
|
||||
}
|
||||
|
||||
logMod->warn("Please, use this bonus:\n%s\nConverted successfully!", params.toJson().toJson());
|
||||
return params;
|
||||
}
|
||||
else
|
||||
logMod->error("Cannot convert bonus!\n%s", ability.toJson());
|
||||
}
|
||||
BonusParams ret;
|
||||
ret.isConverted = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static TUpdaterPtr parseUpdater(const JsonNode & updaterJson)
|
||||
{
|
||||
switch(updaterJson.getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_STRING:
|
||||
return parseByMap(bonusUpdaterMap, &updaterJson, "updater type ");
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_STRUCT:
|
||||
if(updaterJson["type"].String() == "GROWS_WITH_LEVEL")
|
||||
{
|
||||
auto updater = std::make_shared<GrowsWithLevelUpdater>();
|
||||
const JsonVector param = updaterJson["parameters"].Vector();
|
||||
updater->valPer20 = static_cast<int>(param[0].Integer());
|
||||
if(param.size() > 1)
|
||||
updater->stepSize = static_cast<int>(param[1].Integer());
|
||||
return updater;
|
||||
}
|
||||
else if (updaterJson["type"].String() == "ARMY_MOVEMENT")
|
||||
{
|
||||
auto updater = std::make_shared<ArmyMovementUpdater>();
|
||||
if(updaterJson["parameters"].isVector())
|
||||
{
|
||||
const auto & param = updaterJson["parameters"].Vector();
|
||||
if(param.size() < 4)
|
||||
logMod->warn("Invalid ARMY_MOVEMENT parameters, using default!");
|
||||
else
|
||||
{
|
||||
updater->base = static_cast<si32>(param.at(0).Integer());
|
||||
updater->divider = static_cast<si32>(param.at(1).Integer());
|
||||
updater->multiplier = static_cast<si32>(param.at(2).Integer());
|
||||
updater->max = static_cast<si32>(param.at(3).Integer());
|
||||
}
|
||||
return updater;
|
||||
}
|
||||
}
|
||||
else
|
||||
logMod->warn("Unknown updater type \"%s\"", updaterJson["type"].String());
|
||||
break;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
|
||||
{
|
||||
const JsonNode * value = nullptr;
|
||||
|
||||
std::string type = ability["type"].String();
|
||||
auto it = bonusNameMap.find(type);
|
||||
auto params = std::make_unique<BonusParams>(false);
|
||||
if (it == bonusNameMap.end())
|
||||
{
|
||||
params = std::make_unique<BonusParams>(convertDeprecatedBonus(ability));
|
||||
if(!params->isConverted)
|
||||
{
|
||||
logMod->error("Error: invalid ability type %s.", type);
|
||||
return false;
|
||||
}
|
||||
b->type = params->type;
|
||||
b->val = params->val.value_or(0);
|
||||
b->valType = params->valueType.value_or(BonusValueType::ADDITIVE_VALUE);
|
||||
if(params->targetType)
|
||||
b->targetSourceType = params->targetType.value();
|
||||
}
|
||||
else
|
||||
b->type = it->second;
|
||||
|
||||
loadBonusSubtype(b->subtype, b->type, params->isConverted ? params->toJson()["subtype"] : ability["subtype"]);
|
||||
|
||||
if(!params->isConverted)
|
||||
{
|
||||
b->val = static_cast<si32>(ability["val"].Float());
|
||||
|
||||
value = &ability["valueType"];
|
||||
if (!value->isNull())
|
||||
b->valType = static_cast<BonusValueType>(parseByMapN(bonusValueMap, value, "value type "));
|
||||
}
|
||||
|
||||
b->stacking = ability["stacking"].String();
|
||||
|
||||
resolveAddInfo(b->additionalInfo, ability);
|
||||
|
||||
b->turnsRemain = static_cast<si32>(ability["turns"].Float());
|
||||
|
||||
if(!ability["description"].isNull())
|
||||
{
|
||||
if (ability["description"].isString())
|
||||
b->description = ability["description"].String();
|
||||
if (ability["description"].isNumber())
|
||||
b->description = VLC->generaltexth->translate("core.arraytxt", ability["description"].Integer());
|
||||
}
|
||||
|
||||
value = &ability["effectRange"];
|
||||
if (!value->isNull())
|
||||
b->effectRange = static_cast<BonusLimitEffect>(parseByMapN(bonusLimitEffect, value, "effect range "));
|
||||
|
||||
value = &ability["duration"];
|
||||
if (!value->isNull())
|
||||
{
|
||||
switch (value->getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_STRING:
|
||||
b->duration = parseByMap(bonusDurationMap, value, "duration type ");
|
||||
break;
|
||||
case JsonNode::JsonType::DATA_VECTOR:
|
||||
{
|
||||
BonusDuration::Type dur = 0;
|
||||
for (const JsonNode & d : value->Vector())
|
||||
dur |= parseByMapN(bonusDurationMap, &d, "duration type ");
|
||||
b->duration = dur;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
logMod->error("Error! Wrong bonus duration format.");
|
||||
}
|
||||
}
|
||||
|
||||
value = &ability["sourceType"];
|
||||
if (!value->isNull())
|
||||
b->source = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "source type "));
|
||||
|
||||
if (!ability["sourceID"].isNull())
|
||||
loadBonusSourceInstance(b->sid, b->source, ability["sourceID"]);
|
||||
|
||||
value = &ability["targetSourceType"];
|
||||
if (!value->isNull())
|
||||
b->targetSourceType = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "target type "));
|
||||
|
||||
value = &ability["limiters"];
|
||||
if (!value->isNull())
|
||||
b->limiter = parseLimiter(*value);
|
||||
|
||||
value = &ability["propagator"];
|
||||
if (!value->isNull())
|
||||
{
|
||||
//ALL_CREATURES old propagator compatibility
|
||||
if(value->String() == "ALL_CREATURES")
|
||||
{
|
||||
logMod->warn("ALL_CREATURES propagator is deprecated. Use GLOBAL_EFFECT propagator with CREATURES_ONLY limiter");
|
||||
b->addLimiter(std::make_shared<CreatureLevelLimiter>());
|
||||
b->propagator = bonusPropagatorMap.at("GLOBAL_EFFECT");
|
||||
}
|
||||
else
|
||||
b->propagator = parseByMap(bonusPropagatorMap, value, "propagator type ");
|
||||
}
|
||||
|
||||
value = &ability["updater"];
|
||||
if(!value->isNull())
|
||||
b->addUpdater(parseUpdater(*value));
|
||||
value = &ability["propagationUpdater"];
|
||||
if(!value->isNull())
|
||||
b->propagationUpdater = parseUpdater(*value);
|
||||
return true;
|
||||
}
|
||||
|
||||
CSelector JsonUtils::parseSelector(const JsonNode & ability)
|
||||
{
|
||||
CSelector ret = Selector::all;
|
||||
|
||||
// Recursive parsers for anyOf, allOf, noneOf
|
||||
const auto * value = &ability["allOf"];
|
||||
if(value->isVector())
|
||||
{
|
||||
for(const auto & andN : value->Vector())
|
||||
ret = ret.And(parseSelector(andN));
|
||||
}
|
||||
|
||||
value = &ability["anyOf"];
|
||||
if(value->isVector())
|
||||
{
|
||||
CSelector base = Selector::none;
|
||||
for(const auto & andN : value->Vector())
|
||||
base = base.Or(parseSelector(andN));
|
||||
|
||||
ret = ret.And(base);
|
||||
}
|
||||
|
||||
value = &ability["noneOf"];
|
||||
if(value->isVector())
|
||||
{
|
||||
CSelector base = Selector::none;
|
||||
for(const auto & andN : value->Vector())
|
||||
base = base.Or(parseSelector(andN));
|
||||
|
||||
ret = ret.And(base.Not());
|
||||
}
|
||||
|
||||
BonusType type = BonusType::NONE;
|
||||
|
||||
// Actual selector parser
|
||||
value = &ability["type"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusNameMap.find(value->String());
|
||||
if(it != bonusNameMap.end())
|
||||
{
|
||||
type = it->second;
|
||||
ret = ret.And(Selector::type()(it->second));
|
||||
}
|
||||
}
|
||||
value = &ability["subtype"];
|
||||
if(!value->isNull() && type != BonusType::NONE)
|
||||
{
|
||||
BonusSubtypeID subtype;
|
||||
loadBonusSubtype(subtype, type, ability);
|
||||
ret = ret.And(Selector::subtype()(subtype));
|
||||
}
|
||||
value = &ability["sourceType"];
|
||||
std::optional<BonusSource> src = std::nullopt; //Fixes for GCC false maybe-uninitialized
|
||||
std::optional<BonusSourceID> id = std::nullopt;
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusSourceMap.find(value->String());
|
||||
if(it != bonusSourceMap.end())
|
||||
src = it->second;
|
||||
}
|
||||
|
||||
value = &ability["sourceID"];
|
||||
if(!value->isNull() && src.has_value())
|
||||
{
|
||||
loadBonusSourceInstance(*id, *src, ability);
|
||||
}
|
||||
|
||||
if(src && id)
|
||||
ret = ret.And(Selector::source(*src, *id));
|
||||
else if(src)
|
||||
ret = ret.And(Selector::sourceTypeSel(*src));
|
||||
|
||||
|
||||
value = &ability["targetSourceType"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusSourceMap.find(value->String());
|
||||
if(it != bonusSourceMap.end())
|
||||
ret = ret.And(Selector::targetSourceType()(it->second));
|
||||
}
|
||||
value = &ability["valueType"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusValueMap.find(value->String());
|
||||
if(it != bonusValueMap.end())
|
||||
ret = ret.And(Selector::valueType(it->second));
|
||||
}
|
||||
CAddInfo info;
|
||||
value = &ability["addInfo"];
|
||||
if(!value->isNull())
|
||||
{
|
||||
resolveAddInfo(info, ability["addInfo"]);
|
||||
ret = ret.And(Selector::info()(info));
|
||||
}
|
||||
value = &ability["effectRange"];
|
||||
if(value->isString())
|
||||
{
|
||||
auto it = bonusLimitEffect.find(value->String());
|
||||
if(it != bonusLimitEffect.end())
|
||||
ret = ret.And(Selector::effectRange()(it->second));
|
||||
}
|
||||
value = &ability["lastsTurns"];
|
||||
if(value->isNumber())
|
||||
ret = ret.And(Selector::turns(value->Integer()));
|
||||
value = &ability["lastsDays"];
|
||||
if(value->isNumber())
|
||||
ret = ret.And(Selector::days(value->Integer()));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
//returns first Key with value equal to given one
|
||||
template<class Key, class Val>
|
||||
Key reverseMapFirst(const Val & val, const std::map<Key, Val> & map)
|
||||
|
@ -10,20 +10,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "JsonNode.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace JsonUtils
|
||||
{
|
||||
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
|
||||
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
|
||||
DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
|
||||
DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
|
||||
DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
|
||||
DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
|
||||
DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
|
||||
|
||||
/**
|
||||
* @brief recursively merges source into dest, replacing identical fields
|
||||
* struct : recursively calls this function
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include "../StartInfo.h"
|
||||
#include "CGTownInstance.h"
|
||||
#include "../campaign/CampaignState.h"
|
||||
#include "../json/JsonUtils.h"
|
||||
#include "../json/JsonBonus.h"
|
||||
#include "../pathfinder/TurnInfo.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "../bonuses/CBonusSystemNode.h"
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../json/JsonUtils.h"
|
||||
#include "../json/JsonBonus.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "../battle/BattleInfo.h"
|
||||
#include "../battle/CBattleInfoCallback.h"
|
||||
#include "../battle/Unit.h"
|
||||
#include "../json/JsonBonus.h"
|
||||
#include "../json/JsonUtils.h"
|
||||
#include "../mapObjects/CGHeroInstance.h" //todo: remove
|
||||
#include "../serializer/CSerializer.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "../battle/Unit.h"
|
||||
#include "../bonuses/BonusParams.h"
|
||||
#include "../bonuses/BonusList.h"
|
||||
#include "../json/JsonUtils.h"
|
||||
#include "../json/JsonBonus.h"
|
||||
#include "../modding/IdentifierStorage.h"
|
||||
#include "../modding/ModUtility.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "../../bonuses/Limiters.h"
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../json/JsonUtils.h"
|
||||
#include "../../json/JsonBonus.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../battle/Unit.h"
|
||||
#include "../../json/JsonUtils.h"
|
||||
#include "../../json/JsonBonus.h"
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../networkPacks/SetStackEffect.h"
|
||||
|
Loading…
Reference in New Issue
Block a user