From 374f7780eee2999181423d6f8c03c8ae1bf620d4 Mon Sep 17 00:00:00 2001 From: AlexVinS Date: Tue, 13 Dec 2016 12:27:48 +0300 Subject: [PATCH] Fixed build. --- AI/VCAI/VCAI.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/AI/VCAI/VCAI.h b/AI/VCAI/VCAI.h index da11da15f..b321d7571 100644 --- a/AI/VCAI/VCAI.h +++ b/AI/VCAI/VCAI.h @@ -107,9 +107,9 @@ struct SectorMap bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t); bool markIfBlocked(TSectorID &sec, crint3 pos); - TSectorID &retreiveTile(crint3 pos); - TSectorID &SectorMap::retreiveTileN(TSectorArray &vectors, const int3 &pos); - const TSectorID &SectorMap::retreiveTileN(const TSectorArray &vectors, const int3 &pos); + TSectorID & retreiveTile(crint3 pos); + TSectorID & retreiveTileN(TSectorArray &vectors, const int3 &pos); + const TSectorID & retreiveTileN(const TSectorArray &vectors, const int3 &pos); TerrainTile* getTile(crint3 pos) const; std::vector getNearbyObjs(HeroPtr h, bool sectorsAround);