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VCMIDirs update #6 fix
- Apple compilation fix - Removed unnecessary macros - Updated macros indent style - Fixed 1. warning.
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parent
53ab0593b7
commit
37bd4790f7
74
Global.h
74
Global.h
@ -56,49 +56,49 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
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// and on: http://stackoverflow.com/questions/5919996/how-to-detect-reliably-mac-os-x-ios-linux-windows-in-c-preprocessor
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// TODO?: Should be moved to vstd\os_detect.h (and then included by Global.h)
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#ifdef _WIN16 // Defined for 16-bit environments
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#error "16-bit Windows isn't supported"
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# error "16-bit Windows isn't supported"
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#elif defined(_WIN64) // Defined for 64-bit environments
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#define VCMI_WINDOWS
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#define VCMI_WINDOWS_64
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# define VCMI_WINDOWS
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# define VCMI_WINDOWS_64
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#elif defined(_WIN32) // Defined for both 32-bit and 64-bit environments
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#define VCMI_WINDOWS
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#define VCMI_WINDOWS_32
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# define VCMI_WINDOWS
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# define VCMI_WINDOWS_32
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#elif defined(_WIN32_WCE)
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#error "Windows CE isn't supported"
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# error "Windows CE isn't supported"
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#elif defined(__linux__) || defined(__gnu_linux__) || defined(linux) || defined(__linux)
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#define VCMI_UNIX
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#define VCMI_LINUX
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#ifdef __ANDROID__
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#define VCMI_ANDROID
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#endif
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# define VCMI_UNIX
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# define VCMI_LINUX
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# ifdef __ANDROID__
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# define VCMI_ANDROID
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# endif
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#elif defined(__APPLE__) && defined(__MACH__)
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#define VCMI_UNIX
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#define VCMI_APPLE
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#include "TargetConditionals.h"
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#if TARGET_IPHONE_SIMULATOR
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#define VCMI_IOS
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#define VCMI_IOS_SIM
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#elif TARGET_OS_IPHONE
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#define VCMI_IOS
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#elif TARGET_OS_MAC
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#define VCMI_MAC
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#else
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//#warning "Unknown Apple target."?
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#endif
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# define VCMI_UNIX
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# define VCMI_APPLE
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# include "TargetConditionals.h"
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# if TARGET_IPHONE_SIMULATOR
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# define VCMI_IOS
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# define VCMI_IOS_SIM
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# elif TARGET_OS_IPHONE
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# define VCMI_IOS
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# elif TARGET_OS_MAC
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# define VCMI_MAC
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# else
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//# warning "Unknown Apple target."?
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# endif
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#else
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#error "VCMI supports only Windows, OSX, Linux and Android targets"
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# error "VCMI supports only Windows, OSX, Linux and Android targets"
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#endif
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#ifdef VCMI_IOS
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#error "iOS system isn't yet supported."
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# error "iOS system isn't yet supported."
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#endif
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/* ---------------------------------------------------------------------------- */
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/* Commonly used C++, Boost headers */
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/* ---------------------------------------------------------------------------- */
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#ifdef VCMI_WINDOWS
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#define NOMINMAX // Exclude min/max macros from <Windows.h>
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# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers - delete this line if something is missing.
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# define NOMINMAX // Exclude min/max macros from <Windows.h>. Use std::[min/max] from <algorithm> instead.
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#endif
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#define _USE_MATH_DEFINES
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@ -134,7 +134,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
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#define BOOST_FILESYSTEM_VERSION 3
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#if BOOST_VERSION > 105000
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#define BOOST_THREAD_VERSION 3
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# define BOOST_THREAD_VERSION 3
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#endif
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#define BOOST_THREAD_DONT_PROVIDE_THREAD_DESTRUCTOR_CALLS_TERMINATE_IF_JOINABLE 1
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#define BOOST_BIND_NO_PLACEHOLDERS
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@ -199,28 +199,18 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
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// Import + Export macro declarations
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#ifdef VCMI_WINDOWS
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# ifdef __GNUC__
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# define DLL_IMPORT __attribute__((dllimport))
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# define DLL_EXPORT __attribute__((dllexport))
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# else
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# define DLL_IMPORT __declspec(dllimport)
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# define DLL_EXPORT __declspec(dllexport)
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# endif
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# define ELF_VISIBILITY
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#else
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# ifdef __GNUC__
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# define DLL_IMPORT __attribute__ ((visibility("default")))
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# define DLL_EXPORT __attribute__ ((visibility("default")))
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# define ELF_VISIBILITY __attribute__ ((visibility("default")))
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# endif
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#endif
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#ifdef VCMI_WINDOWS
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# ifdef __GNUC__
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# define DLL_IMPORT __attribute__((dllimport))
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# else
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# define DLL_IMPORT __declspec(dllimport)
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# endif
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# define ELF_VISIBILITY
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#else
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# ifdef __GNUC__
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# define DLL_IMPORT __attribute__ ((visibility("default")))
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# define ELF_VISIBILITY __attribute__ ((visibility("default")))
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# endif
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#endif
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@ -203,7 +203,7 @@ int main(int argc, char** argv)
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OSX_checkForUpdates();
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// Check that game data is prepared. Otherwise run vcmibuilder helper application
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FILE* check = fopen((VCMIDirs::get().userDataPath() + "/game_data_prepared").c_str(), "r");
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FILE* check = fopen((VCMIDirs::get().userDataPath() / "game_data_prepared").string().c_str(), "r");
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if (check == nullptr) {
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system("open ./vcmibuilder.app");
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return 0;
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@ -45,7 +45,6 @@ public:
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#if defined(VCMI_WINDOWS) && (_MSC_VER < 1800 || !defined(USE_FFMPEG))
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h>
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#pragma pack(push,1)
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@ -27,7 +27,6 @@ DLL_LINKAGE CConsoleHandler * console = nullptr;
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#define CONSOLE_GRAY "\x1b[1;30m"
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#define CONSOLE_TEAL "\x1b[1;36m"
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#else
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <Windows.h>
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#ifndef __MINGW32__
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#include <dbghelp.h>
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@ -5,7 +5,6 @@
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#include "VCMIDirs.h"
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#ifdef VCMI_WINDOWS
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h> //for .dll libs
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#else
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#include <dlfcn.h>
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@ -463,7 +463,7 @@ bfs::path VCMIDirsLinux::userDataPath() const
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const char* homeDir;
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if ((homeDir = getenv("XDG_DATA_HOME")))
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return homeDir;
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else if (homeDir = getenv("HOME"))
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else if ((homeDir = getenv("HOME")))
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return bfs::path(homeDir) / ".local" / "share" / "vcmi";
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else
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return ".";
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