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Merge branch 'develop' into feature/VCMIMapFormat1
Conflicts: lib/CArtHandler.cpp
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@ -675,8 +675,8 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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}
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else
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{
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cur->setType(ran.first, ran.second);
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}
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cur->setType(ran.first, ran.second);
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}
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}
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int CGameState::getDate(Date::EDateType mode) const
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@ -1939,7 +1939,7 @@ BFieldType CGameState::battleGetBattlefieldType(int3 tile)
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case Obj::EVIL_FOG:
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return BFieldType::EVIL_FOG;
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case Obj::FAVORABLE_WINDS:
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return BFieldType::FAVOURABLE_WINDS;
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return BFieldType::FAVORABLE_WINDS;
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case Obj::FIERY_FIELDS:
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return BFieldType::FIERY_FIELDS;
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case Obj::HOLY_GROUNDS:
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@ -3177,7 +3177,7 @@ DuelParameters DuelParameters::fromJSON(const std::string &fname)
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for(const JsonNode &n : duelData["obstacles"].Vector())
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{
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auto oi = make_shared<CObstacleInstance>();
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auto oi = std::make_shared<CObstacleInstance>();
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if(n.getType() == JsonNode::DATA_VECTOR)
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{
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oi->ID = n.Vector()[0].Float();
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