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Merge pull request #1277 from Nordsoft91/editor-cutcopypaste

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Nordsoft91 2022-12-27 17:28:39 +04:00 committed by GitHub
commit 37d1e1e748
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 105 additions and 13 deletions

View File

@ -67,7 +67,8 @@ void Initializer::initialize(CGCreature * o)
if(!o) return;
o->character = CGCreature::Character::HOSTILE;
o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
if(!o->hasStackAtSlot(SlotID(0)))
o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
}
void Initializer::initialize(CGDwelling * o)

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@ -1126,3 +1126,31 @@ void MainWindow::on_actionRecreate_obstacles_triggered()
}
void MainWindow::on_actionCut_triggered()
{
if(controller.map())
{
controller.copyToClipboard(mapLevel);
controller.commitObjectErase(mapLevel);
}
}
void MainWindow::on_actionCopy_triggered()
{
if(controller.map())
{
controller.copyToClipboard(mapLevel);
}
}
void MainWindow::on_actionPaste_triggered()
{
if(controller.map())
{
controller.pasteFromClipboard(mapLevel);
}
}

View File

@ -102,6 +102,12 @@ private slots:
void switchDefaultPlayer(const PlayerColor &);
void on_actionCut_triggered();
void on_actionCopy_triggered();
void on_actionPaste_triggered();
public slots:
void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);

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@ -79,6 +79,9 @@
</property>
<addaction name="actionUndo"/>
<addaction name="actionRedo"/>
<addaction name="actionCut"/>
<addaction name="actionCopy"/>
<addaction name="actionPaste"/>
<addaction name="actionErase"/>
</widget>
<widget class="QMenu" name="menuView">

View File

@ -20,6 +20,7 @@
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/serializer/CMemorySerializer.h"
#include "mapview.h"
#include "scenelayer.h"
#include "maphandler.h"
@ -329,6 +330,48 @@ void MapController::commitObjectErase(int level)
main->mapChanged();
}
void MapController::copyToClipboard(int level)
{
_clipboard.clear();
_clipboardShiftIndex = 0;
auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
for(auto * obj : selectedObjects)
{
assert(obj->pos.z == level);
_clipboard.push_back(CMemorySerializer::deepCopy(*obj));
}
}
void MapController::pasteFromClipboard(int level)
{
_scenes[level]->selectionObjectsView.clear();
auto shift = int3::getDirs()[_clipboardShiftIndex++];
if(_clipboardShiftIndex == int3::getDirs().size())
_clipboardShiftIndex = 0;
for(auto & objUniquePtr : _clipboard)
{
auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
auto newPos = objUniquePtr->pos + shift;
if(_map->isInTheMap(newPos))
obj->pos = newPos;
obj->pos.z = level;
Initializer init(obj, defaultPlayer);
_map->getEditManager()->insertObject(obj);
_scenes[level]->selectionObjectsView.selectObject(obj);
_mapHandler->invalidate(obj);
}
_scenes[level]->objectsView.draw();
_scenes[level]->passabilityView.update();
_scenes[level]->selectionObjectsView.draw();
_miniscenes[level]->updateViews();
main->mapChanged();
}
bool MapController::discardObject(int level) const
{
_scenes[level]->selectionObjectsView.clear();

View File

@ -49,6 +49,9 @@ public:
void commitObjectCreate(int level);
void commitObjectChange(int level);
void copyToClipboard(int level);
void pasteFromClipboard(int level);
bool discardObject(int level) const;
void createObject(int level, CGObjectInstance * obj) const;
bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
@ -64,6 +67,8 @@ private:
MainWindow * main;
mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
int _clipboardShiftIndex = 0;
void connectScenes();
};

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@ -269,14 +269,17 @@ void MapView::mousePressEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
auto * obj = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
if(obj)
//when paste, new object could be beyond initial object so we need to test two objects in order to select new one
//if object is pasted at place where is multiple objects then proper selection is not guaranteed
auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject);
if(firstSelectedObject)
{
if(sc->selectionObjectsView.isSelected(obj))
if(sc->selectionObjectsView.isSelected(firstSelectedObject))
{
if(qApp->keyboardModifiers() & Qt::ControlModifier)
{
sc->selectionObjectsView.deselectObject(obj);
sc->selectionObjectsView.deselectObject(firstSelectedObject);
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
}
else
@ -284,10 +287,13 @@ void MapView::mousePressEvent(QMouseEvent *event)
}
else
{
if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
sc->selectionObjectsView.clear();
if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject))
{
if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectObject(firstSelectedObject);
}
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
sc->selectionObjectsView.selectObject(obj);
}
}
else

View File

@ -410,7 +410,7 @@ void SelectionObjectsLayer::draw()
redraw();
}
CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y) const
CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const
{
if(!map || !map->isInTheMap(int3(x, y, scene->level)))
return nullptr;
@ -420,7 +420,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y) const
//visitable is most important
for(auto & object : objects)
{
if(!object.obj)
if(!object.obj || object.obj == ignore)
continue;
if(object.obj->visitableAt(x, y))
@ -432,7 +432,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y) const
//if not visitable tile - try to get blocked
for(auto & object : objects)
{
if(!object.obj)
if(!object.obj || object.obj == ignore)
continue;
if(object.obj->blockingAt(x, y))
@ -444,7 +444,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y) const
//finally, we can take any object
for(auto & object : objects)
{
if(!object.obj)
if(!object.obj || object.obj == ignore)
continue;
if(object.obj->coveringAt(x, y))

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@ -142,7 +142,7 @@ public:
void draw();
CGObjectInstance * selectObjectAt(int x, int y) const;
CGObjectInstance * selectObjectAt(int x, int y, const CGObjectInstance * ignore = nullptr) const;
void selectObjects(int x1, int y1, int x2, int y2);
void selectObject(CGObjectInstance *, bool inform = true);
void deselectObject(CGObjectInstance *);