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mirror of https://github.com/vcmi/vcmi.git synced 2026-05-22 09:55:17 +02:00

NKAI: reduce double army loss cases

This commit is contained in:
Andrii Danylchenko
2024-07-18 13:37:18 +03:00
parent 73ea0ce7bc
commit 37dc2a38e8
5 changed files with 73 additions and 16 deletions
+39 -13
View File
@@ -160,7 +160,7 @@ void GraphPaths::dumpToLog() const
node.previous.coord.toString(),
tile.first.toString(),
node.cost,
node.danger);
node.linkDanger);
}
logBuilder.addLine(node.previous.coord, tile.first);
@@ -169,14 +169,17 @@ void GraphPaths::dumpToLog() const
});
}
bool GraphPathNode::tryUpdate(const GraphPathNodePointer & pos, const GraphPathNode & prev, const ObjectLink & link)
bool GraphPathNode::tryUpdate(
const GraphPathNodePointer & pos,
const GraphPathNode & prev,
const ObjectLink & link)
{
auto newCost = prev.cost + link.cost;
if(newCost < cost)
{
previous = pos;
danger = prev.danger + link.danger;
linkDanger = link.danger;
cost = newCost;
return true;
@@ -199,7 +202,7 @@ void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHe
std::vector<GraphPathNodePointer> tilesToPass;
uint64_t danger = node.danger;
uint64_t danger = node.linkDanger;
float cost = node.cost;
bool allowBattle = false;
@@ -212,13 +215,13 @@ void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHe
if(currentTile == pathNodes.end())
break;
auto currentNode = currentTile->second[current.nodeType];
auto & currentNode = currentTile->second[current.nodeType];
if(!currentNode.previous.valid())
break;
allowBattle = allowBattle || currentNode.nodeType == GrapthPathNodeType::BATTLE;
vstd::amax(danger, currentNode.danger);
vstd::amax(danger, currentNode.linkDanger);
vstd::amax(cost, currentNode.cost);
tilesToPass.push_back(current);
@@ -239,9 +242,13 @@ void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHe
if(path.targetHero != hero)
continue;
for(auto graphTile = tilesToPass.rbegin(); graphTile != tilesToPass.rend(); graphTile++)
uint64_t loss = 0;
uint64_t strength = getHeroArmyStrengthWithCommander(path.targetHero, path.heroArmy);
for(auto graphTile = ++tilesToPass.rbegin(); graphTile != tilesToPass.rend(); graphTile++)
{
AIPathNodeInfo n;
auto & node = getNode(*graphTile);
n.coord = graphTile->coord;
n.cost = cost;
@@ -249,7 +256,21 @@ void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHe
n.danger = danger;
n.targetHero = hero;
n.parentIndex = -1;
n.specialAction = getNode(*graphTile).specialAction;
n.specialAction = node.specialAction;
if(node.linkDanger > 0)
{
auto additionalLoss = ai->pathfinder->getStorage()->evaluateArmyLoss(path.targetHero, strength, node.linkDanger);
loss += additionalLoss;
if(strength > additionalLoss)
strength -= additionalLoss;
else
{
strength = 0;
break;
}
}
if(n.specialAction)
{
@@ -264,7 +285,12 @@ void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHe
path.nodes.insert(path.nodes.begin(), n);
}
path.armyLoss += ai->pathfinder->getStorage()->evaluateArmyLoss(path.targetHero, path.heroArmy->getArmyStrength(), danger);
if(strength == 0)
{
continue;
}
path.armyLoss += loss;
path.targetObjectDanger = ai->pathfinder->getStorage()->evaluateDanger(tile, path.targetHero, !allowBattle);
path.targetObjectArmyLoss = ai->pathfinder->getStorage()->evaluateArmyLoss(path.targetHero, path.heroArmy->getArmyStrength(), path.targetObjectDanger);
@@ -287,7 +313,7 @@ void GraphPaths::quickAddChainInfoWithBlocker(std::vector<AIPath> & paths, int3
std::vector<GraphPathNodePointer> tilesToPass;
uint64_t danger = targetNode.danger;
uint64_t danger = targetNode.linkDanger;
float cost = targetNode.cost;
bool allowBattle = false;
@@ -303,7 +329,7 @@ void GraphPaths::quickAddChainInfoWithBlocker(std::vector<AIPath> & paths, int3
auto currentNode = currentTile->second[current.nodeType];
allowBattle = allowBattle || currentNode.nodeType == GrapthPathNodeType::BATTLE;
vstd::amax(danger, currentNode.danger);
vstd::amax(danger, currentNode.linkDanger);
vstd::amax(cost, currentNode.cost);
tilesToPass.push_back(current);
@@ -341,7 +367,7 @@ void GraphPaths::quickAddChainInfoWithBlocker(std::vector<AIPath> & paths, int3
// final node
n.coord = tile;
n.cost = targetNode.cost;
n.danger = targetNode.danger;
n.danger = danger;
n.parentIndex = path.nodes.size();
path.nodes.push_back(n);
@@ -368,7 +394,7 @@ void GraphPaths::quickAddChainInfoWithBlocker(std::vector<AIPath> & paths, int3
n.coord = graphTile->coord;
n.cost = node.cost;
n.turns = static_cast<ui8>(node.cost);
n.danger = node.danger;
n.danger = danger;
n.specialAction = node.specialAction;
n.parentIndex = path.nodes.size();