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Clean the comments

This commit is contained in:
Tomasz Zieliński 2024-03-27 06:24:14 +01:00
parent d8c93cb222
commit 37f6993402
5 changed files with 5 additions and 22 deletions

View File

@ -117,7 +117,7 @@ ThreadSafeProxy<const rmg::Area> Zone::areaUsed() const
void Zone::clearTiles()
{
//Lock lock(mx);
Lock lock(areaMutex);
dArea.clear();
dAreaPossible.clear();
dAreaFree.clear();
@ -126,7 +126,6 @@ void Zone::clearTiles()
void Zone::initFreeTiles()
{
rmg::Tileset possibleTiles;
//Lock lock(mx);
vstd::copy_if(dArea.getTiles(), vstd::set_inserter(possibleTiles), [this](const int3 &tile) -> bool
{
return map.isPossible(tile);
@ -239,8 +238,6 @@ TModificators Zone::getModificators()
void Zone::connectPath(const rmg::Path & path)
///connect current tile to any other free tile within zone
{
//Lock lock(areaMutex);
areaPossible()->subtract(path.getPathArea());
freePaths()->unite(path.getPathArea());
for(const auto & t : path.getPathArea().getTilesVector())

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@ -477,7 +477,6 @@ void ConnectionsPlacer::createBorder()
}
};
//Zone::Lock lock(zone.areaMutex); //Protect from erasing same tiles again
auto areaPossible = zone.areaPossible();
for(const auto & tile : blockBorder.getTilesVector())
{

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@ -118,19 +118,14 @@ void ObjectManager::updateDistances(const int3 & pos)
void ObjectManager::updateDistances(std::function<ui32(const int3 & tile)> distanceFunction)
{
// Workaround to avoid dealock when accessed from other zone
// Workaround to avoid deadlock when accessed from other zone
RecursiveLock lock(zone.areaMutex, boost::try_to_lock);
if (!lock.owns_lock())
{
// Sorry, unsolvable problem of mutual impact¯\_(ツ)_/¯
// Unsolvable problem of mutual access
return;
}
/*
1. Update map distances - Requires lock on zone area only
2. Update tilesByDistance priority queue - Requires lock area AND externalAccessMutex
*/
const auto tiles = zone.areaPossible()->getTilesVector();
//RecursiveLock lock(externalAccessMutex);
tilesByDistance.clear();
@ -619,15 +614,8 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
}
}
// FIXME: Possible deadlock by two managers updating each other
// At this point areaMutex is locked
// TODO: Generic function for multiple spinlocks
//std::vector sorted(adjacentZones.begin(), adjacentZones.end());
//std::sort(sorted.begin(), sorted.end());
//for (auto id : adjacentZones)
..for (auto id : sorted)
for (auto id : sorted)
{
//TODO: Test again with sorted order?
auto otherZone = map.getZones().at(id);
if ((otherZone->getType() == ETemplateZoneType::WATER) == (zone.getType() == ETemplateZoneType::WATER))
{

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@ -37,7 +37,6 @@ void ObstaclePlacer::process()
collectPossibleObstacles(zone.getTerrainType());
{
//Zone::Lock lock(zone.areaMutex);
auto area = zone.area();
auto areaPossible = zone.areaPossible();
auto areaUsed = zone.areaUsed();

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@ -918,7 +918,7 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
{
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
// FIXME: Possible area will be regenerated for every object
auto searchArea = zone.areaPossible().get();
searchArea.erase_if([this, &minDistance](const int3& tile) -> bool
{