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Integrated defaultMods into mod system
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@@ -17,6 +17,7 @@
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#include "battle/BattleInfo.h" // for BattleInfo
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#include "NetPacks.h" // for InfoWindow
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#include "CModHandler.h"
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#include "GameSettings.h"
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#include "TerrainHandler.h"
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#include "spells/CSpellHandler.h"
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#include "mapping/CMap.h"
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@@ -603,7 +604,7 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
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if (!t->genBuildingRequirements(ID).test(buildTest))
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return EBuildingState::PREREQUIRES;
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if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
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if(t->builded >= VLC->settings()->getInteger(EGameSettings::INT_MAX_BUILDING_PER_TURN))
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return EBuildingState::CANT_BUILD_TODAY; //building limit
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//checking resources
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