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Integrated defaultMods into mod system

This commit is contained in:
Ivan Savenko
2023-03-15 21:34:29 +02:00
parent 2353137c74
commit 383387ef29
67 changed files with 508 additions and 365 deletions

View File

@ -13,6 +13,7 @@
#include "filesystem/Filesystem.h"
#include "CConfigHandler.h"
#include "CModHandler.h"
#include "GameSettings.h"
#include "mapObjects/CQuest.h"
#include "VCMI_Lib.h"
#include "Languages.h"
@ -555,7 +556,7 @@ CGeneralTextHandler::CGeneralTextHandler():
scenariosCountPerCampaign.push_back(region);
}
}
if (VLC->modh->modules.COMMANDERS)
if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
{
if(CResourceHandler::get()->existsResource(ResourceID("DATA/ZNPC00.TXT", EResType::TEXT)))
readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );