mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Integrated defaultMods into mod system
This commit is contained in:
99
lib/GameSettings.cpp
Normal file
99
lib/GameSettings.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* GameSettings.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#include "JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool IGameSettings::getBoolean(EGameSettings option) const
|
||||
{
|
||||
return getValue(option).Bool();
|
||||
}
|
||||
|
||||
int64_t IGameSettings::getInteger(EGameSettings option) const
|
||||
{
|
||||
return getValue(option).Integer();
|
||||
}
|
||||
|
||||
double IGameSettings::getDouble(EGameSettings option) const
|
||||
{
|
||||
return getValue(option).Float();
|
||||
}
|
||||
|
||||
GameSettings::GameSettings():
|
||||
gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
|
||||
{
|
||||
}
|
||||
|
||||
void GameSettings::load(const JsonNode & input)
|
||||
{
|
||||
static std::array<std::array<std::string, 2>, 34> optionPath =
|
||||
{ {
|
||||
{"textData", "heroClass"},
|
||||
{"textData", "artifact"},
|
||||
{"textData", "creature"},
|
||||
{"textData", "faction"},
|
||||
{"textData", "hero"},
|
||||
{"textData", "spell"},
|
||||
{"textData", "object"},
|
||||
{"textData", "terrain"},
|
||||
{"textData", "river"},
|
||||
{"textData", "road"},
|
||||
{"textData", "mapVersion"},
|
||||
{"modules", "STACK_EXPERIENCE"},
|
||||
{"modules", "STACK_ARTIFACTS"},
|
||||
{"modules", "COMMANDERS"},
|
||||
{"hardcodedFeatures", "DWELLINGS_ACCUMULATE_CREATURES"},
|
||||
{"hardcodedFeatures", "NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"},
|
||||
{"hardcodedFeatures", "BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"},
|
||||
{"hardcodedFeatures", "WINNING_HERO_WITH_NO_TROOPS_RETREATS"},
|
||||
{"hardcodedFeatures", "ALL_CREATURES_GET_DOUBLE_MONTHS"},
|
||||
{"hardcodedFeatures", "NEGATIVE_LUCK"},
|
||||
{"hardcodedFeatures", "CREEP_SIZE"},
|
||||
{"hardcodedFeatures", "WEEKLY_GROWTH"},
|
||||
{"hardcodedFeatures", "NEUTRAL_STACK_EXP"},
|
||||
{"hardcodedFeatures", "MAX_BUILDING_PER_TURN"},
|
||||
{"hardcodedFeatures", "MAX_HEROES_AVAILABLE_PER_PLAYER"},
|
||||
{"hardcodedFeatures", "MAX_HEROES_ON_MAP_PER_PLAYER"},
|
||||
{"hardcodedFeatures", "ATTACK_POINT_DMG_MULTIPLIER"},
|
||||
{"hardcodedFeatures", "ATTACK_POINTS_DMG_MULTIPLIER_CAP"},
|
||||
{"hardcodedFeatures", "DEFENSE_POINT_DMG_MULTIPLIER"},
|
||||
{"hardcodedFeatures", "DEFENSE_POINTS_DMG_MULTIPLIER_CAP"},
|
||||
{"hardcodedFeatures", "HERO_STARTING_ARMY_STACKS_COUNT_CHANCES"},
|
||||
{"hardcodedFeatures", "DEFAULT_BUILDING_SET_DWELLING_CHANCES"},
|
||||
{"bonuses", "global"},
|
||||
{"bonuses", "heroes"},
|
||||
} };
|
||||
static_assert(static_cast<size_t>(EGameSettings::OPTIONS_COUNT) == optionPath.size(), "Missing option path");
|
||||
|
||||
for (size_t i = 0; i < optionPath.size(); ++i)
|
||||
{
|
||||
const std::string & group = optionPath[i][0];
|
||||
const std::string & key = optionPath[i][1];
|
||||
|
||||
const JsonNode & optionValue = input[group][key];
|
||||
|
||||
if (!optionValue.isNull())
|
||||
gameSettings[i] = optionValue;
|
||||
}
|
||||
}
|
||||
|
||||
const JsonNode & GameSettings::getValue(EGameSettings option) const
|
||||
{
|
||||
assert(option < EGameSettings::OPTIONS_COUNT);
|
||||
auto index = static_cast<size_t>(option);
|
||||
|
||||
return gameSettings[index];
|
||||
}
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
Reference in New Issue
Block a user