mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Integrated defaultMods into mod system
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
#include "../CConfigHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../mapping/CMap.h"
|
||||
@@ -256,7 +257,7 @@ void CGDwelling::newTurn(CRandomGenerator & rand) const
|
||||
{
|
||||
CCreature *cre = VLC->creh->objects[creatures[i].second[0]];
|
||||
TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
|
||||
if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
|
||||
if (VLC->settings()->getBoolean(EGameSettings::BOOL_DWELLINGS_ACCUMULATE_CREATURES) && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
|
||||
sac.creatures[i].first += amount;
|
||||
else
|
||||
sac.creatures[i].first = amount;
|
||||
|
||||
Reference in New Issue
Block a user