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Integrated defaultMods into mod system
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@ -17,6 +17,7 @@
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#include "../StringConstants.h"
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#include "../CGeneralTextHandler.h"
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#include "../CModHandler.h"
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#include "../GameSettings.h"
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#include "../JsonNode.h"
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#include "../CSoundBase.h"
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@ -95,8 +96,10 @@ CObjectClassesHandler::~CObjectClassesHandler()
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delete p;
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}
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std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
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std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
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{
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size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
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CLegacyConfigParser parser("Data/Objects.txt");
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auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
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parser.endLine();
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