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Starting gold bonuses must be always multiples of 100

This commit is contained in:
Arseniy Shestakov
2016-01-07 20:51:37 +03:00
parent cdd50b1603
commit 383f754ed1

View File

@ -1658,7 +1658,7 @@ void CGameState::initStartingBonus()
switch(scenarioOps->playerInfos[elem.first].bonus)
{
case PlayerSettings::GOLD:
elem.second.resources[Res::GOLD] += rand.nextInt(500, 1000);
elem.second.resources[Res::GOLD] += rand.nextInt(5, 10) * 100;
break;
case PlayerSettings::RESOURCE:
{