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Better comments, remove dead code
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@@ -37,7 +37,7 @@ enum class EPathAccessibility : ui8
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NOT_SET,
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ACCESSIBLE, //tile can be entered and passed
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VISITABLE, //tile can be entered as the last tile in path
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GUARDED, //visitable, but in zone of control of nearby monster
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GUARDED, //tile can be entered, but is in zone of control of nearby monster (may also contain visitable object, if any)
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BLOCKVIS, //visitable from neighboring tile but not passable
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FLYABLE, //can only be accessed in air layer
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BLOCKED //tile can be neither entered nor visited
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