diff --git a/ChangeLog b/ChangeLog index 36ff10566..93e676f18 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,20 +1,14 @@ 0.98 -> 0.next -GENERAL: -* Rogues provide expert Vision spell effect -* Random map templates now are a part of mod system -* Dropped SDL1 support - ADVETURE AI: * Fixed AI trying to go through underground rock * Fixed several cases causing AI wandering aimlessly -* AI can again pick best artifacts and exchange artifacts between heroes +* AI can again pick bets artifacts and exchange artifacts between heroes RANDOM MAP GENERATOR: -* Added roads generation -* Added Thieves Guild random object (1 per zone) * Changed fractalization algorithm so it can create cycles * Zones will not have straight paths anymore, they are totally random +* Added Thieves Guild random object (1 per zone) 0.97 -> 0.98 GENERAL: diff --git a/lib/GameConstants.h b/lib/GameConstants.h index 8cb5dcd57..624ec8196 100644 --- a/lib/GameConstants.h +++ b/lib/GameConstants.h @@ -14,7 +14,7 @@ namespace GameConstants { - const std::string VCMI_VERSION = "VCMI 0.98c"; + const std::string VCMI_VERSION = "VCMI 0.98d"; const int BFIELD_WIDTH = 17; const int BFIELD_HEIGHT = 11;