mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Added list of active accounts and rooms to UI. Added room creation logic
This commit is contained in:
@@ -10,44 +10,15 @@
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#include "StdInc.h"
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#include "CVCMIServer.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/campaign/CampaignState.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "zlib.h"
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#include "../lib/StartInfo.h"
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#include "../lib/mapping/CMapHeader.h"
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#include "../lib/rmg/CMapGenOptions.h"
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#include "LobbyNetPackVisitors.h"
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#ifdef VCMI_ANDROID
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#include <jni.h>
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#include <android/log.h>
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#include "lib/CAndroidVMHelper.h"
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#endif
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "CGameHandler.h"
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#include "GlobalLobbyProcessor.h"
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#include "LobbyNetPackVisitors.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/GameConstants.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/ScopeGuard.h"
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#include "../lib/serializer/CMemorySerializer.h"
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#include "../lib/serializer/Cast.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/UnlockGuard.h"
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// for applier
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#include "../lib/CHeroHandler.h"
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#include "../lib/registerTypes/RegisterTypesLobbyPacks.h"
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#include "../lib/serializer/CMemorySerializer.h"
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#include "../lib/serializer/Connection.h"
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// UUID generation
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#include <boost/uuid/uuid.hpp>
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@@ -55,8 +26,6 @@
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/program_options.hpp>
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#include "../lib/gameState/CGameState.h"
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template<typename T> class CApplyOnServer;
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class CBaseForServerApply
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@@ -147,9 +116,6 @@ public:
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}
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};
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std::string SERVER_NAME_AFFIX = "server";
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std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
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CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
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: state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
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{
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@@ -158,20 +124,29 @@ CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
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applier = std::make_shared<CApplier<CBaseForServerApply>>();
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registerTypesLobbyPacks(*applier);
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networkHandler = INetworkHandler::createHandler();
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if(cmdLineOptions.count("lobby"))
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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else
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startAcceptingIncomingConnections();
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}
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CVCMIServer::~CVCMIServer() = default;
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void CVCMIServer::startAcceptingIncomingConnections()
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{
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uint16_t port = 3030;
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if(cmdLineOptions.count("port"))
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port = cmdLineOptions["port"].as<uint16_t>();
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logNetwork->info("Port %d will be used", port);
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networkHandler = INetworkHandler::createHandler();
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networkServer = networkHandler->createServerTCP(*this);
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networkServer->start(port);
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establishOutgoingConnection();
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logNetwork->info("Listening for connections at port %d", port);
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}
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CVCMIServer::~CVCMIServer() = default;
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void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & connection)
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{
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if(state == EServerState::LOBBY)
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@@ -206,7 +181,7 @@ EServerState CVCMIServer::getState() const
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std::shared_ptr<CConnection> CVCMIServer::findConnection(const std::shared_ptr<INetworkConnection> & netConnection)
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{
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for (auto const & gameConnection : activeConnections)
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for(const auto & gameConnection : activeConnections)
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{
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if (gameConnection->isMyConnection(netConnection))
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return gameConnection;
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@@ -249,12 +224,6 @@ void CVCMIServer::onTimer()
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networkHandler->createTimer(*this, serverUpdateInterval);
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}
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void CVCMIServer::establishOutgoingConnection()
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{
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if(cmdLineOptions.count("lobby"))
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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}
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void CVCMIServer::prepareToRestart()
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{
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if(state == EServerState::GAMEPLAY)
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@@ -304,7 +273,7 @@ bool CVCMIServer::prepareToStartGame()
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gh = std::make_shared<CGameHandler>(this);
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switch(si->mode)
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{
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case StartInfo::CAMPAIGN:
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case EStartMode::CAMPAIGN:
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logNetwork->info("Preparing to start new campaign");
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si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(nullptr));
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si->fileURI = mi->fileURI;
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@@ -313,14 +282,14 @@ bool CVCMIServer::prepareToStartGame()
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gh->init(si.get(), progressTracking);
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break;
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case StartInfo::NEW_GAME:
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case EStartMode::NEW_GAME:
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logNetwork->info("Preparing to start new game");
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si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(nullptr));
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si->fileURI = mi->fileURI;
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gh->init(si.get(), progressTracking);
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break;
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case StartInfo::LOAD_GAME:
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case EStartMode::LOAD_GAME:
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logNetwork->info("Preparing to start loaded game");
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if(!gh->load(si->mapname))
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{
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@@ -346,7 +315,7 @@ void CVCMIServer::startGameImmediately()
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for(auto c : activeConnections)
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c->enterGameplayConnectionMode(gh->gs);
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gh->start(si->mode == StartInfo::LOAD_GAME);
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gh->start(si->mode == EStartMode::LOAD_GAME);
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state = EServerState::GAMEPLAY;
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lastTimerUpdateTime = gameplayStartTime = std::chrono::steady_clock::now();
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onTimer();
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@@ -360,7 +329,11 @@ void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & con
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vstd::erase(activeConnections, c);
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if(activeConnections.empty() || hostClientId == c->connectionID)
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{
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networkHandler->stop();
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state = EServerState::SHUTDOWN;
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return;
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}
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if(gh && state == EServerState::GAMEPLAY)
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{
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@@ -428,7 +401,7 @@ bool CVCMIServer::passHost(int toConnectionId)
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return false;
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}
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void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
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void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, EStartMode mode)
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{
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if(state != EServerState::LOBBY)
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throw std::runtime_error("CVCMIServer::clientConnected called while game is not accepting clients!");
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@@ -468,16 +441,16 @@ void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<st
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void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
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{
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networkServer->closeConnection(c->getConnection());
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vstd::erase(activeConnections, c);
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if(activeConnections.empty() || hostClientId == c->connectionID)
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{
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networkHandler->stop();
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state = EServerState::SHUTDOWN;
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return;
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}
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// TODO: close network connection
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// PlayerReinitInterface startAiPack;
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// startAiPack.playerConnectionId = PlayerSettings::PLAYER_AI;
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//
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@@ -565,7 +538,7 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
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if(mi->scenarioOptionsOfSave)
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{
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si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
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si->mode = StartInfo::LOAD_GAME;
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si->mode = EStartMode::LOAD_GAME;
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if(si->campState)
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campaignMap = si->campState->currentScenario().value();
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@@ -581,7 +554,7 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
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}
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}
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}
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else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
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else if(si->mode == EStartMode::NEW_GAME || si->mode == EStartMode::CAMPAIGN)
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{
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if(mi->campaign)
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return;
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@@ -634,7 +607,7 @@ void CVCMIServer::updateAndPropagateLobbyState()
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{
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// Update player settings for RMG
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// TODO: find appropriate location for this code
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if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
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if(si->mapGenOptions && si->mode == EStartMode::NEW_GAME)
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{
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for(const auto & psetPair : si->playerInfos)
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{
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@@ -971,140 +944,3 @@ ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
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return 0;
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}
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static void handleCommandOptions(int argc, const char * argv[], boost::program_options::variables_map & options)
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{
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namespace po = boost::program_options;
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po::options_description opts("Allowed options");
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opts.add_options()
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("help,h", "display help and exit")
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("version,v", "display version information and exit")
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("run-by-client", "indicate that server launched by client on same machine")
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("port", po::value<ui16>(), "port at which server will listen to connections from client")
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("lobby", "start server in lobby mode in which server connects to a global lobby");
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if(argc > 1)
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{
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try
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{
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po::store(po::parse_command_line(argc, argv, opts), options);
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}
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catch(boost::program_options::error & e)
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{
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std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
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}
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}
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#ifdef SINGLE_PROCESS_APP
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options.emplace("run-by-client", po::variable_value{true, true});
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#endif
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po::notify(options);
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#ifndef SINGLE_PROCESS_APP
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if(options.count("help"))
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{
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auto time = std::time(nullptr);
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printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
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printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
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printf("This is free software; see the source for copying conditions. There is NO\n");
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printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
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printf("\n");
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std::cout << opts;
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exit(0);
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}
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if(options.count("version"))
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{
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printf("%s\n", GameConstants::VCMI_VERSION.c_str());
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std::cout << VCMIDirs::get().genHelpString();
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exit(0);
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}
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#endif
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}
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#ifdef SINGLE_PROCESS_APP
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#define main server_main
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#endif
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#if VCMI_ANDROID_DUAL_PROCESS
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void CVCMIServer::create()
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{
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const int argc = 1;
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const char * argv[argc] = { "android-server" };
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#else
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int main(int argc, const char * argv[])
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{
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#endif
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#if !defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
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// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
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boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
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#endif
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#ifndef VCMI_IOS
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console = new CConsoleHandler();
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#endif
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
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logConfig.configureDefault();
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logGlobal->info(SERVER_NAME);
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boost::program_options::variables_map opts;
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handleCommandOptions(argc, argv, opts);
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preinitDLL(console, false);
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logConfig.configure();
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loadDLLClasses();
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srand((ui32)time(nullptr));
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CVCMIServer server(opts);
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#ifdef SINGLE_PROCESS_APP
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boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(const_cast<char *>(argv[0]));
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cond->notify_one();
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#endif
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server.run();
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#if VCMI_ANDROID_DUAL_PROCESS
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CAndroidVMHelper envHelper;
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envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
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#endif
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logConfig.deconfigure();
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vstd::clear_pointer(VLC);
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#if !VCMI_ANDROID_DUAL_PROCESS
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return 0;
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#endif
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}
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#if VCMI_ANDROID_DUAL_PROCESS
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extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_createServer(JNIEnv * env, jclass cls)
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{
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__android_log_write(ANDROID_LOG_INFO, "VCMI", "Got jni call to init server");
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CAndroidVMHelper::cacheVM(env);
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CVCMIServer::create();
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}
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extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_initClassloader(JNIEnv * baseEnv, jclass cls)
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{
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CAndroidVMHelper::initClassloader(baseEnv);
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}
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#elif defined(SINGLE_PROCESS_APP)
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void CVCMIServer::create(boost::condition_variable * cond, const std::vector<std::string> & args)
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{
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std::vector<const void *> argv = {cond};
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for(auto & a : args)
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argv.push_back(a.c_str());
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main(argv.size(), reinterpret_cast<const char **>(&*argv.begin()));
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}
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#ifdef VCMI_ANDROID
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void CVCMIServer::reuseClientJNIEnv(void * jniEnv)
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{
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CAndroidVMHelper::initClassloader(jniEnv);
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CAndroidVMHelper::alwaysUseLoadedClass = true;
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}
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#endif // VCMI_ANDROID
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#endif // VCMI_ANDROID_DUAL_PROCESS
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