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Temp fix for blocked in garrison ai.

This commit is contained in:
Andrii Danylchenko 2023-05-13 10:25:40 +03:00
parent e484066772
commit 38a98387e4

View File

@ -879,7 +879,7 @@ void AINodeStorage::setHeroes(std::map<const CGHeroInstance *, HeroRole> heroes)
for(auto & hero : heroes)
{
// do not allow our own heroes in garrison to act on map
if(hero.first->getOwner() == ai->playerID && hero.first->inTownGarrison)
if(hero.first->getOwner() == ai->playerID && hero.first->inTownGarrison && ai->isHeroLocked(hero.first))
continue;
uint64_t mask = FirstActorMask << actors.size();