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Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings.
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@@ -779,7 +779,7 @@ void CArtHandler::addBonuses()
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giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
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giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
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giveArtBonus(125, Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
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giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
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giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition
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//vial of dragon blood
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