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Update DefenceBehavior.cpp

A town will no longer communitcate that it doesn't need defenses, when it currently has a garrisioned hero. Because otherwise the garrisoned hero would just leave and let the town undefended.
This commit is contained in:
Xilmi 2024-07-25 21:47:56 +02:00
parent 909c308614
commit 38da53135b

View File

@ -158,11 +158,6 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there
if(town->garrisonHero && handleGarrisonHeroFromPreviousTurn(town, tasks, ai))
{
return;
}
if(!threatNode.fastestDanger.hero)
{
logAi->trace("No threat found for town %s", town->getNameTranslated());