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Update DefenceBehavior.cpp
A town will no longer communitcate that it doesn't need defenses, when it currently has a garrisioned hero. Because otherwise the garrisoned hero would just leave and let the town undefended.
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@ -158,11 +158,6 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there
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if(town->garrisonHero && handleGarrisonHeroFromPreviousTurn(town, tasks, ai))
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{
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return;
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}
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if(!threatNode.fastestDanger.hero)
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{
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logAi->trace("No threat found for town %s", town->getNameTranslated());
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