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https://github.com/vcmi/vcmi.git
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Pandora rewards delegate
This commit is contained in:
parent
330b107a23
commit
38fd6ec610
@ -9,6 +9,7 @@
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#include "townbulidingswidget.h"
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#include "armywidget.h"
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#include "messagewidget.h"
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#include "rewardswidget.h"
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CMap * m, CGObjectInstance * o, const PlayerColor & pl) : map(m), defaultPlayer(pl)
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@ -26,6 +27,7 @@ Initializer::Initializer(CMap * m, CGObjectInstance * o, const PlayerColor & pl)
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INIT_OBJ_TYPE(CGHeroInstance);
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INIT_OBJ_TYPE(CGSignBottle);
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INIT_OBJ_TYPE(CGLighthouse);
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//INIT_OBJ_TYPE(CGPandoraBox);
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}
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bool stringToBool(const QString & s)
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@ -273,6 +275,14 @@ void Inspector::updateProperties(CGCreature * o)
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//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
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}
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void Inspector::updateProperties(CGPandoraBox * o)
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{
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if(!o) return;
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auto * delegate = new RewardsPandoraDelegate(*o);
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addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties()
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{
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@ -308,6 +318,7 @@ void Inspector::updateProperties()
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
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UPDATE_OBJ_PROPERTIES(CGSignBottle);
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UPDATE_OBJ_PROPERTIES(CGLighthouse);
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UPDATE_OBJ_PROPERTIES(CGPandoraBox);
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table->show();
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}
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@ -340,6 +351,7 @@ void Inspector::setProperty(const QString & key, const QVariant & value)
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SET_PROPERTIES(CGShipyard);
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SET_PROPERTIES(CGSignBottle);
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SET_PROPERTIES(CGLighthouse);
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SET_PROPERTIES(CGPandoraBox);
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}
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void Inspector::setProperty(CArmedInstance * object, const QString & key, const QVariant & value)
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@ -352,6 +364,11 @@ void Inspector::setProperty(CGLighthouse * object, const QString & key, const QV
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if(!object) return;
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}
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void Inspector::setProperty(CGPandoraBox * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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@ -35,6 +35,7 @@ public:
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DECLARE_OBJ_TYPE(CGCreature);
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DECLARE_OBJ_TYPE(CGSignBottle);
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DECLARE_OBJ_TYPE(CGLighthouse);
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//DECLARE_OBJ_TYPE(CGPandoraBox);
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Initializer(CMap *, CGObjectInstance *, const PlayerColor &);
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@ -62,6 +63,7 @@ protected:
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DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
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DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
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DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
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DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
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//===============DECLARE PROPERTY VALUE TYPE==============================
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QTableWidgetItem * addProperty(unsigned int value);
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@ -1,14 +1,325 @@
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#include "rewardswidget.h"
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#include "ui_rewardswidget.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/StringConstants.h"
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RewardsWidget::RewardsWidget(QWidget *parent) :
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RewardsWidget::RewardsWidget(CGPandoraBox & p, QWidget *parent) :
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QDialog(parent),
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pandora(&p),
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ui(new Ui::RewardsWidget)
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{
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ui->setupUi(this);
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for(auto & type : rewardTypes)
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ui->rewardType->addItem(QString::fromStdString(type));
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}
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RewardsWidget::~RewardsWidget()
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{
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delete ui;
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}
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QList<QString> RewardsWidget::getListForType(int typeId)
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{
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assert(typeId < rewardTypes.size());
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QList<QString> result;
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switch (typeId) {
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case 4: //resources
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//to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
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result.append("Wood");
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result.append("Mercury");
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result.append("Ore");
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result.append("Sulfur");
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result.append("Crystals");
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result.append("Gems");
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result.append("Gold");
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break;
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case 5:
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for(auto s : PrimarySkill::names)
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result.append(QString::fromStdString(s));
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break;
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case 6:
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//abilities
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for(auto skill : VLC->skillh->objects)
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{
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result.append(QString::fromStdString(skill->getName()));
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}
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break;
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case 7:
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//arts
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for(auto art : VLC->arth->objects)
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{
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result.append(QString::fromStdString(art->getName()));
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}
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break;
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case 8:
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//spells
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for(auto spell : VLC->spellh->objects)
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{
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result.append(QString::fromStdString(spell->getName()));
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}
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break;
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case 9:
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//creatures
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for(auto creature : VLC->creh->objects)
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{
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result.append(QString::fromStdString(creature->getName()));
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}
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break;
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}
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return result;
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}
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void RewardsWidget::on_rewardType_activated(int index)
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{
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ui->rewardList->clear();
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ui->rewardList->setEnabled(true);
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assert(index < rewardTypes.size());
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auto l = getListForType(index);
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if(l.empty())
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ui->rewardList->setEnabled(false);
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for(auto & s : l)
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ui->rewardList->addItem(s);
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}
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void RewardsWidget::obtainData()
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{
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if(pandora)
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{
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if(pandora->gainedExp > 0)
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addReward(0, 0, pandora->gainedExp);
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if(pandora->manaDiff)
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addReward(1, 0, pandora->manaDiff);
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if(pandora->moraleDiff)
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addReward(2, 0, pandora->moraleDiff);
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if(pandora->luckDiff)
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addReward(3, 0, pandora->luckDiff);
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if(pandora->resources.nonZero())
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{
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for(Res::ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter)
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addReward(4, resiter->resType, resiter->resVal);
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}
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for(int idx = 0; idx < pandora->primskills.size(); ++idx)
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{
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if(pandora->primskills[idx])
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addReward(5, idx, pandora->primskills[idx]);
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}
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assert(pandora->abilities.size() == pandora->abilityLevels.size());
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for(int idx = 0; idx < pandora->abilities.size(); ++idx)
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{
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addReward(6, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]);
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}
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for(auto art : pandora->artifacts)
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{
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addReward(7, art.getNum(), 1);
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}
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for(auto spell : pandora->spells)
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{
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addReward(8, spell.getNum(), 1);
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}
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for(int i = 0; i < pandora->creatures.Slots().size(); ++i)
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{
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if(auto c = pandora->creatures.getCreature(SlotID(i)))
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addReward(9, c->getId(), pandora->creatures.getStackCount(SlotID(i)));
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}
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}
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}
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bool RewardsWidget::commitChanges()
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{
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bool haveRewards = false;
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if(pandora)
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{
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pandora->abilities.clear();
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pandora->abilityLevels.clear();
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pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0);
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pandora->resources = Res::ResourceSet();
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pandora->artifacts.clear();
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pandora->spells.clear();
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pandora->creatures.clear();
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for(int row = 0; row < rewards; ++row)
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{
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haveRewards = true;
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int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
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int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
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int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
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switch(typeId)
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{
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case 0:
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pandora->gainedExp = amount;
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break;
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case 1:
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pandora->manaDiff = amount;
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break;
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case 2:
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pandora->moraleDiff = amount;
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break;
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case 3:
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pandora->luckDiff = amount;
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break;
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case 4:
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pandora->resources.at(listId) = amount;
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break;
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case 5:
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pandora->primskills[listId] = amount;
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break;
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case 6:
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pandora->abilities.push_back(SecondarySkill(listId));
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pandora->abilityLevels.push_back(amount);
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break;
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case 7:
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pandora->artifacts.push_back(ArtifactID(listId));
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break;
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case 8:
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pandora->spells.push_back(SpellID(listId));
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break;
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case 9:
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auto slot = pandora->creatures.getFreeSlot();
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if(slot != SlotID() && amount > 0)
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pandora->creatures.addToSlot(slot, CreatureID(listId), amount);
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break;
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}
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}
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}
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return haveRewards;
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}
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void RewardsWidget::on_rewardList_activated(int index)
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{
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ui->rewardAmount->setText(QString::number(1));
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}
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void RewardsWidget::addReward(int typeId, int listId, int amount)
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{
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ui->rewardsTable->setRowCount(++rewards);
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auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId]));
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itemType->setData(Qt::UserRole, typeId);
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ui->rewardsTable->setItem(rewards - 1, 0, itemType);
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auto l = getListForType(typeId);
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if(!l.empty())
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{
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auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]);
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itemCurr->setData(Qt::UserRole, listId);
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ui->rewardsTable->setItem(rewards - 1, 1, itemCurr);
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}
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QString am = QString::number(amount);
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switch(ui->rewardType->currentIndex())
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{
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case 6:
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if(amount <= 1)
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am = "Basic";
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if(amount == 2)
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am = "Advanced";
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if(amount >= 3)
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am = "Expert";
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break;
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case 7:
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case 8:
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am = "";
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amount = 1;
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break;
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}
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auto itemCount = new QTableWidgetItem(am);
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itemCount->setData(Qt::UserRole, amount);
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ui->rewardsTable->setItem(rewards - 1, 2, itemCount);
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}
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void RewardsWidget::on_buttonAdd_clicked()
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{
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addReward(ui->rewardType->currentIndex(), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt());
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}
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void RewardsWidget::on_buttonRemove_clicked()
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{
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ui->rewardsTable->removeRow(ui->rewardsTable->currentRow());
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--rewards;
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}
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void RewardsWidget::on_buttonClear_clicked()
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{
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ui->rewardsTable->clear();
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rewards = 0;
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}
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void RewardsWidget::on_rewardsTable_itemSelectionChanged()
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{
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/*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0);
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ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt());
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ui->rewardType->activated(ui->rewardType->currentIndex());
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type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1);
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ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt());
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ui->rewardList->activated(ui->rewardList->currentIndex());
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type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2);
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ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/
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}
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RewardsPandoraDelegate::RewardsPandoraDelegate(CGPandoraBox & t): pandora(t), QStyledItemDelegate()
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{
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}
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QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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return new RewardsWidget(pandora, parent);
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}
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void RewardsPandoraDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<RewardsWidget *>(editor))
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{
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ed->obtainData();
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void RewardsPandoraDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<RewardsWidget *>(editor))
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{
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auto isArmed = ed->commitChanges();
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model->setData(index, "dummy");
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if(isArmed)
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model->setData(index, "HAS REWARD");
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else
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model->setData(index, "");
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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@ -2,21 +2,75 @@
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#define REWARDSWIDGET_H
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#include <QDialog>
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#include "../lib/mapObjects/CGPandoraBox.h"
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namespace Ui {
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class RewardsWidget;
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}
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/*
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ui32 gainedExp;
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si32 manaDiff; //amount of gained / lost mana
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si32 moraleDiff; //morale modifier
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si32 luckDiff; //luck modifier
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TResources resources;//gained / lost resources
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std::vector<si32> primskills;//gained / lost prim skills
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std::vector<SecondarySkill> abilities; //gained abilities
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std::vector<si32> abilityLevels; //levels of gained abilities
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std::vector<ArtifactID> artifacts; //gained artifacts
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std::vector<SpellID> spells; //gained spells
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CCreatureSet creatures; //gained creatures
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*/
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const std::array<std::string, 10> rewardTypes{"Experience", "Mana", "Morale", "Luck", "Resource", "Primary skill", "Secondary skill", "Artifact", "Spell", "Creature"};
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class RewardsWidget : public QDialog
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{
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Q_OBJECT
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public:
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explicit RewardsWidget(QWidget *parent = nullptr);
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explicit RewardsWidget(CGPandoraBox &, QWidget *parent = nullptr);
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~RewardsWidget();
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void obtainData();
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bool commitChanges();
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private slots:
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void on_rewardType_activated(int index);
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void on_rewardList_activated(int index);
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void on_buttonAdd_clicked();
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void on_buttonRemove_clicked();
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void on_buttonClear_clicked();
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void on_rewardsTable_itemSelectionChanged();
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private:
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void addReward(int typeId, int listId, int amount);
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QList<QString> getListForType(int typeId);
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Ui::RewardsWidget *ui;
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CGPandoraBox * pandora;
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int rewards = 0;
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};
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class RewardsPandoraDelegate : public QStyledItemDelegate
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{
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Q_OBJECT
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public:
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using QStyledItemDelegate::QStyledItemDelegate;
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RewardsPandoraDelegate(CGPandoraBox &);
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QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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void setEditorData(QWidget *editor, const QModelIndex &index) const override;
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void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
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private:
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CGPandoraBox & pandora;
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};
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#endif // REWARDSWIDGET_H
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@ -1,3 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>RewardsWidget</class>
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<widget class="QDialog" name="RewardsWidget">
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@ -5,13 +6,77 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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<width>645</width>
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<height>335</height>
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</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="1">
|
||||
<widget class="QPushButton" name="buttonRemove">
|
||||
<property name="text">
|
||||
<string>Remove selected</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="4">
|
||||
<widget class="QLineEdit" name="rewardAmount">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="inputMethodHints">
|
||||
<set>Qt::ImhDigitsOnly</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QPushButton" name="buttonClear">
|
||||
<property name="text">
|
||||
<string>Delete all</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QPushButton" name="buttonAdd">
|
||||
<property name="text">
|
||||
<string>Add or change</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="5">
|
||||
<widget class="QTableWidget" name="rewardsTable">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="selectionMode">
|
||||
<enum>QAbstractItemView::SingleSelection</enum>
|
||||
</property>
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectRows</enum>
|
||||
</property>
|
||||
<property name="columnCount">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<attribute name="horizontalHeaderVisible">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<column/>
|
||||
<column/>
|
||||
<column/>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1" colspan="3">
|
||||
<widget class="QComboBox" name="rewardList"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QComboBox" name="rewardType"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
@ -561,7 +561,7 @@ void MainWindow::loadObjectsTree()
|
||||
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
|
||||
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
|
||||
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
|
||||
//addGroupIntoCatalog("RESOURCES", true, false, Obj::PANDORAS_BOX);
|
||||
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
|
||||
addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
|
||||
addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
|
||||
addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
|
||||
|
Loading…
Reference in New Issue
Block a user