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Heroes placed on water in map will be automatically given boat
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@@ -1294,11 +1294,6 @@ CGBoat::CGBoat()
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layer = EPathfindingLayer::EEPathfindingLayer::SAIL;
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}
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void CGBoat::initObj(CRandomGenerator & rand)
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{
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hero = nullptr;
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}
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int3 CGBoat::translatePos(const int3& pos, bool reverse /* = false */)
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{
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//pos - offset we want to place the boat at the map
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