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https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface.
This commit is contained in:
@ -858,8 +858,9 @@ void OptionsTab::showAll( SDL_Surface * to )
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void OptionsTab::nextCastle( int player, int dir )
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{
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si32 &cur = curOpts->playerInfos[player].castle;
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ui32 allowed = curMap->players[curOpts->playerInfos[player].color].allowedFactions;
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PlayerSettings &s = curOpts->playerInfos[player];
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si32 &cur = s.castle;
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ui32 allowed = curMap->players[s.color].allowedFactions;
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if (cur == -2) //no castle - no change
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return;
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@ -897,6 +898,12 @@ void OptionsTab::nextCastle( int player, int dir )
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}
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}
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if(s.hero >= 0)
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s.hero = -1;
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if(s.bonus == bresource)
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s.bonus = brandom;
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entries[player]->selectButtons();
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redraw();
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}
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@ -1013,10 +1020,19 @@ void OptionsTab::setTurnLength( int npos )
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void OptionsTab::flagPressed( int player )
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{
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PlayerSettings &s = curOpts->playerInfos[player];
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std::swap(curOpts->playerInfos[playerColor].human, s.human);
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std::swap(curOpts->playerInfos[playerColor].name, s.name);
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int playerSerial = playerColor; //curMap->players[playerColor].serial;
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PlayerSettings &s = curOpts->playerInfos[player],
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&old = curOpts->playerInfos[playerSerial];
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std::swap(old.human, s.human);
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std::swap(old.name, s.name);
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playerColor = s.color;
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if(!entries[playerSerial]->fixedHero)
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old.hero = -1;
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entries[s.serial]->selectButtons();
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entries[old.serial]->selectButtons();
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GH.totalRedraw();
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}
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@ -1040,6 +1056,10 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSet
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btns[4] = new AdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.serial, -1), 259, 5, "ADOPLFA.DEF");
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btns[5] = new AdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.serial, +1), 320, 5, "ADOPRTA.DEF");
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fixedHero = s.hero != -1; //if we doesn't start with "random hero" it must be fixed or none
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selectButtons(false);
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if(curMap->players[s.color].canHumanPlay)
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{
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flag = new AdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.serial), -43, 2, flags[s.color]);
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@ -1062,52 +1082,92 @@ void OptionsTab::PlayerOptionsEntry::showAll( SDL_Surface * to )
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printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, zwykly, to);
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}
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void OptionsTab::PlayerOptionsEntry::selectButtons(bool onlyHero)
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{
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if(!onlyHero && s.castle != -1)
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{
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btns[0]->disable();
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btns[1]->disable();
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}
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if(fixedHero || !s.human || s.castle < 0)
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{
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btns[2]->disable();
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btns[3]->disable();
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}
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else
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{
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btns[2]->enable(active);
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btns[3]->enable(active);
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}
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}
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void OptionsTab::SelectedBox::showAll( SDL_Surface * to )
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{
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PlayerSettings &s = curOpts->playerInfos[player];
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SDL_Surface *toBlit = NULL;
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const std::string *toPrint = NULL;
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switch(which)
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{
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case TOWN:
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{
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if (s.castle < F_NUMBER && s.castle >= 0)
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blitAt(graphics->getPic(s.castle, true, false), pos, to);
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{
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toBlit = graphics->getPic(s.castle, true, false);
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toPrint = &CGI->townh->towns[s.castle].Name();
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}
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else if (s.castle == -1)
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blitAt(CGP->rTown, pos, to);
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{
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toBlit = CGP->rTown;
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toPrint = &CGI->generaltexth->allTexts[522];
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}
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else if (s.castle == -2)
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blitAt(CGP->nTown, pos, to);
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{
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toBlit = CGP->nTown;
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toPrint = &CGI->generaltexth->allTexts[523];
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}
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}
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break;
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case HERO:
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{
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if (s.hero == -1)
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{
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blitAt(CGP->rHero, pos, to);
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toBlit = CGP->rHero;
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toPrint = &CGI->generaltexth->allTexts[522];
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}
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else if (s.hero == -2)
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{
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if(s.heroPortrait >= 0)
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{
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blitAt(graphics->portraitSmall[s.heroPortrait], pos, to);
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toBlit = graphics->portraitSmall[s.heroPortrait];
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if(s.heroName.length())
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toPrint = &s.heroName;
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else
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toPrint = &CGI->heroh->heroes[s.heroPortrait]->name;
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}
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else
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{
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blitAt(CGP->nHero, pos, to);
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toBlit = CGP->nHero;
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toPrint = &CGI->generaltexth->allTexts[523];
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}
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}
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else
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{
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blitAt(graphics->portraitSmall[s.hero], pos, to);
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toBlit = graphics->portraitSmall[s.hero];
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toPrint = &s.heroName;
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}
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}
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break;
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case BONUS:
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{
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int pom;
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toPrint = &CGI->generaltexth->arraytxt[214 + s.bonus];
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switch (s.bonus)
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{
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case -1:
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pom=10;
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toPrint = &CGI->generaltexth->allTexts[522];
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break;
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case 0:
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pom=9;
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@ -1119,10 +1179,13 @@ void OptionsTab::SelectedBox::showAll( SDL_Surface * to )
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pom=CGI->townh->towns[s.castle].bonus;
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break;
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}
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blitAt(CGP->bonuses->ourImages[pom].bitmap, pos, to);
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toBlit = CGP->bonuses->ourImages[pom].bitmap;
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}
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break;
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}
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blitAt(toBlit, pos, to);
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printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, zwykly, to);
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}
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OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
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