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https://github.com/vcmi/vcmi.git
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Moved image scaling & optimization logic to separate classes
This commit is contained in:
233
client/renderSDL/SDLImageScaler.cpp
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233
client/renderSDL/SDLImageScaler.cpp
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/*
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* SDLImageScaler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SDLImageScaler.h"
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#include "SDL_Extensions.h"
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#include "../CMT.h"
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#include "../xBRZ/xbrz.h"
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#include <tbb/parallel_for.h>
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#include <SDL_surface.h>
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SDLImageOptimizer::SDLImageOptimizer(SDL_Surface * surf, const Rect & virtualDimensions)
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: surf(surf)
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, virtualDimensions(virtualDimensions)
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{
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}
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void SDLImageOptimizer::optimizeSurface(SDL_Surface * formatSourceSurface)
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{
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if (!surf)
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return;
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int left = surf->w;
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int top = surf->h;
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int right = 0;
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int bottom = 0;
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// locate fully-transparent area around image
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// H3 hadles this on format level, but mods or images scaled in runtime do not
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if (surf->format->palette)
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{
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for (int y = 0; y < surf->h; ++y)
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{
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const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
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for (int x = 0; x < surf->w; ++x)
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{
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if (row[x] != 0)
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{
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// opaque or can be opaque (e.g. disabled shadow)
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top = std::min(top, y);
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left = std::min(left, x);
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right = std::max(right, x);
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bottom = std::max(bottom, y);
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < surf->h; ++y)
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{
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for (int x = 0; x < surf->w; ++x)
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{
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ColorRGBA color;
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SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
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if (color.a != SDL_ALPHA_TRANSPARENT)
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{
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// opaque
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top = std::min(top, y);
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left = std::min(left, x);
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right = std::max(right, x);
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bottom = std::max(bottom, y);
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}
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}
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}
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}
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// empty image
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if (left == surf->w)
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return;
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if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
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{
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// non-zero border found
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Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
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SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
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auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), formatSourceSurface);
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
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SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
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if (SDL_HasColorKey(surf))
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{
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uint32_t colorKey;
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SDL_GetColorKey(surf, &colorKey);
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SDL_SetColorKey(newSurface, SDL_TRUE, colorKey);
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}
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output = newSurface;
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virtualDimensions.x += left;
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virtualDimensions.y += top;
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}
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else
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{
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output = surf;
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output->refcount += 1;
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}
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}
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SDL_Surface * SDLImageOptimizer::acquireResultSurface()
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{
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SDL_Surface * result = output;
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output = nullptr;
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return result;
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}
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const Rect & SDLImageOptimizer::getResultDimensions() const
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{
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return virtualDimensions;
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}
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void SDLImageScaler::scaleSurface(Point targetDimensions, EScalingAlgorithm algorithm)
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{
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if(!targetDimensions.x || !targetDimensions.y)
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throw std::runtime_error("invalid scaling dimensions!");
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Point inputSurfaceSize(intermediate->w, intermediate->h);
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Point outputSurfaceSize = targetDimensions * inputSurfaceSize / virtualDimensionsInput.dimensions();
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Point outputMargins = targetDimensions * virtualDimensionsInput.topLeft() / virtualDimensionsInput.dimensions();
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// TODO: use xBRZ if possible? E.g. when scaling to 150% do 100% -> 200% via xBRZ and then linear downscale 200% -> 150%?
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// Need to investigate which is optimal for performance and for visuals
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ret = CSDL_Ext::newSurface(Point(outputSurfaceSize.x, outputSurfaceSize.y), intermediate);
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virtualDimensionsOutput = Rect(outputMargins, targetDimensions); // TODO: account for input virtual size
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const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
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uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
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if (algorithm == EScalingAlgorithm::NEAREST)
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xbrz::nearestNeighborScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
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else
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xbrz::bilinearScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
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}
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void SDLImageScaler::scaleSurfaceIntegerFactor(int factor, EScalingAlgorithm algorithm)
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{
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if(factor == 0)
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throw std::runtime_error("invalid scaling factor!");
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int newWidth = intermediate->w * factor;
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int newHight = intermediate->h * factor;
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virtualDimensionsOutput = virtualDimensionsInput * factor;
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ret = CSDL_Ext::newSurface(Point(newWidth, newHight), intermediate);
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assert(intermediate->pitch == intermediate->w * 4);
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assert(ret->pitch == ret->w * 4);
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const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
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uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
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switch (algorithm)
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{
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case EScalingAlgorithm::NEAREST:
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xbrz::nearestNeighborScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
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break;
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case EScalingAlgorithm::BILINEAR:
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xbrz::bilinearScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
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break;
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case EScalingAlgorithm::XBRZ_ALPHA:
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case EScalingAlgorithm::XBRZ_OPAQUE:
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{
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auto format = algorithm == EScalingAlgorithm::XBRZ_OPAQUE ? xbrz::ColorFormat::ARGB_CLAMPED : xbrz::ColorFormat::ARGB;
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if(intermediate->h < 32)
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{
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// for tiny images tbb incurs too high overhead
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xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, format, {});
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}
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else
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{
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// xbrz recommends granulation of 16, but according to tests, for smaller images granulation of 4 is actually the best option
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const int granulation = intermediate->h > 400 ? 16 : 4;
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tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [this, factor, srcPixels, dstPixels, format](const tbb::blocked_range<size_t> & r)
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{
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xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, format, {}, r.begin(), r.end());
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});
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}
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break;
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}
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default:
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throw std::runtime_error("invalid scaling algorithm!");
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}
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}
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SDLImageScaler::SDLImageScaler(SDL_Surface * surf)
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:SDLImageScaler(surf, Rect(0,0,surf->w, surf->h))
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{
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}
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SDLImageScaler::SDLImageScaler(SDL_Surface * surf, const Rect & virtualDimensions)
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{
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SDLImageOptimizer optimizer(surf, virtualDimensions);
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optimizer.optimizeSurface(screen);
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intermediate = optimizer.acquireResultSurface();
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virtualDimensionsInput = optimizer.getResultDimensions();
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if (intermediate == surf)
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{
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SDL_FreeSurface(intermediate);
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intermediate = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_ARGB8888, 0);
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}
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}
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SDLImageScaler::~SDLImageScaler()
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{
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SDL_FreeSurface(intermediate);
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SDL_FreeSurface(ret);
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}
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SDL_Surface * SDLImageScaler::acquireResultSurface()
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{
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SDL_Surface * result = ret;
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ret = nullptr;
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return result;
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}
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const Rect & SDLImageScaler::getResultDimensions() const
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{
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return virtualDimensionsOutput;
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}
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