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* a bit more work on campaigns; hero crossover still buggy

This commit is contained in:
mateuszb
2013-02-06 10:16:44 +00:00
parent 1ef205e5f1
commit 3958364884
10 changed files with 100 additions and 32 deletions

View File

@ -161,7 +161,7 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
else if(type == MINE_EVNTS)
{
dst = VLC->generaltexth->mines[ser].second;
}
}
else if(type == SPELL_NAME)
{
dst = VLC->spellh->spells[ser]->name;
@ -1092,14 +1092,16 @@ void CGameState::init(StartInfo * si)
/*************************replace hero placeholders*****************************/
tlog4 << "\tReplacing hero placeholders";
std::vector<std::tuple<CGHeroInstance*, int> > campHeroReplacements; //instance, id in vector
if (scenarioOps->campState)
{
auto replaceHero = [&](int objId, CGHeroInstance * ghi)
{
ghi->tempOwner = getHumanPlayerInfo()[0]->color;
ghi->id = objId;
gs->map->objects[objId] = ghi;
gs->map->heroes.push_back(ghi);
campHeroReplacements.push_back(std::make_tuple(ghi, objId));
// ghi->tempOwner = getHumanPlayerInfo()[0]->color;
// ghi->id = objId;
// gs->map->objects[objId] = ghi;
// gs->map->heroes.push_back(ghi);
};
auto campaign = scenarioOps->campState;
@ -1248,28 +1250,91 @@ void CGameState::init(StartInfo * si)
continue;
}
CGHeroInstance * vhi = map->heroes[i];
if(vhi->sex == 0xff) //campaign heroes already come initialized -- I hope this will skip them
vhi->initHero();
players.find(vhi->getOwner())->second.heroes.push_back(vhi);
hids.erase(vhi->subID);
}
BOOST_FOREACH(auto obj, campHeroReplacements)
{
CGHeroInstance * hero = new CGHeroInstance(),
* oldHero = std::get<0>(obj);
hero->initHero(oldHero->subID);
hero->id = std::get<1>(obj);
map->objects[hero->id] = hero;
map->heroes.push_back(hero);
const auto & travelOptions = scenarioOps->campState->getCurrentScenario().travelOptions;
if (travelOptions.whatHeroKeeps & 1)
{
vhi->initHero();
players.find(vhi->getOwner())->second.heroes.push_back(vhi);
hids.erase(vhi->subID);
//giving exp
hero->exp = oldHero->exp;
}
if (travelOptions.whatHeroKeeps & 2)
{
//giving prim skills
for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
{
hero->getBonusLocalFirst(Selector::type(Bonus::PRIMARY_SKILL) &&
Selector::subtype(g) && Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val
= oldHero->getBonusLocalFirst(Selector::type(Bonus::PRIMARY_SKILL) &&
Selector::subtype(g) && Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val;
}
}
if (travelOptions.whatHeroKeeps & 4)
{
//giving sec skills
hero->secSkills = oldHero->secSkills;
}
if (travelOptions.whatHeroKeeps & 8)
{
//giving spells
hero->spells = oldHero->spells;
}
if (travelOptions.whatHeroKeeps & 16)
{
//giving artifacts
size_t totalArts = GameConstants::BACKPACK_START + oldHero->artifactsInBackpack.size();
for (size_t i=0; i<totalArts; i++ )
{
const ArtSlotInfo *info = oldHero->getSlot(i);
if (!info)
continue;
const CArtifactInstance *art = info->artifact;
if (!art)//FIXME: check spellbook and catapult behaviour
continue;
int id = art->artType->id;
assert( 8*18 > id );//number of arts that fits into h3m format
bool takeable = travelOptions.artifsKeptByHero[id / 8] & ( 1 << (id%8) );
if (takeable)
hero->setNewArtSlot(i, const_cast<CArtifactInstance*>(oldHero->getSlot(i)->artifact.get()), false);
}
}
//giving creatures
if(!oldHero->stacks.empty())
{
hero->stacks = oldHero->stacks;
}
}
for (ui32 i=0; i<map->objects.size();i++) //prisons
BOOST_FOREACH(auto obj, map->objects) //prisons
{
if (map->objects[i] && map->objects[i]->ID == Obj::PRISON)
hids.erase(map->objects[i]->subID);
if(obj && obj->ID == Obj::PRISON)
hids.erase(obj->subID);
}
for(ui32 i=0; i<map->predefinedHeroes.size(); i++)
BOOST_FOREACH(auto ph, map->predefinedHeroes)
{
if(!vstd::contains(hids,map->predefinedHeroes[i]->subID))
if(!vstd::contains(hids, ph->subID))
continue;
map->predefinedHeroes[i]->initHero();
hpool.heroesPool[map->predefinedHeroes[i]->subID] = map->predefinedHeroes[i];
hpool.pavailable[map->predefinedHeroes[i]->subID] = 0xff;
hids.erase(map->predefinedHeroes[i]->subID);
ph->initHero();
hpool.heroesPool[ph->subID] = ph;
hpool.pavailable[ph->subID] = 0xff;
hids.erase(ph->subID);
}
BOOST_FOREACH(int hid, hids) //all not used allowed heroes go with default state into the pool
@ -2796,7 +2861,7 @@ void InfoAboutHero::initFromHero(const CGHeroInstance *h, bool detailed)
for (int i = 0; i < GameConstants::PRIMARY_SKILLS ; i++)
{
details->primskills[i] = h->getPrimSkillLevel(i);
details->primskills[i] = h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i));
}
}
}