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* a bit more work on campaigns; hero crossover still buggy
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@@ -4455,7 +4455,8 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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StartAction start_action(ba);
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sendAndApply(&start_action); //start spell casting
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handleSpellCasting (ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner, h, secondHero, h->getPrimSkillLevel(2),
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handleSpellCasting (ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner,
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h, secondHero, h->getPrimSkillLevel(PrimarySkill::SPELL_POWER),
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ECastingMode::HERO_CASTING, NULL, ba.selectedStack);
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sendAndApply(&end_action);
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