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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Implemented tolerance for touch events
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parent
9d4d2e0bae
commit
3973624278
@ -50,10 +50,10 @@ void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & b
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if(button.clicks > 1)
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GH.events().dispatchMouseDoubleClick(position);
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else
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GH.events().dispatchMouseLeftButtonPressed(position);
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GH.events().dispatchMouseLeftButtonPressed(position, 0);
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break;
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case SDL_BUTTON_RIGHT:
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GH.events().dispatchShowPopup(position);
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GH.events().dispatchShowPopup(position, 0);
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break;
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case SDL_BUTTON_MIDDLE:
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middleClickPosition = position;
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@ -74,7 +74,7 @@ void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & but
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switch(button.button)
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{
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case SDL_BUTTON_LEFT:
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GH.events().dispatchMouseLeftButtonReleased(position);
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GH.events().dispatchMouseLeftButtonReleased(position, 0);
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break;
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case SDL_BUTTON_RIGHT:
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GH.events().dispatchClosePopup(position);
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@ -121,9 +121,9 @@ void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinge
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if(tfinger.x > 0.5)
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{
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if (tfinger.y < 0.5)
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GH.events().dispatchShowPopup(GH.getCursorPosition());
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GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
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else
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GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
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GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
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}
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break;
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}
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@ -168,7 +168,7 @@ void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
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if (tfinger.y < 0.5)
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GH.events().dispatchClosePopup(GH.getCursorPosition());
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else
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GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
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GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
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}
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break;
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}
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@ -180,8 +180,8 @@ void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
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case TouchState::TAP_DOWN_SHORT:
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{
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GH.input().setCursorPosition(convertTouchToMouse(tfinger));
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GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
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GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
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GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
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GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
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state = TouchState::IDLE;
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break;
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}
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@ -230,7 +230,7 @@ void InputSourceTouch::handleUpdate()
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uint32_t currentTime = SDL_GetTicks();
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if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
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{
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GH.events().dispatchShowPopup(GH.getCursorPosition());
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GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
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if (GH.windows().isTopWindowPopup())
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{
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@ -78,6 +78,9 @@ struct TouchInputParameters
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/// gesture will be qualified as pinch if distance between fingers is at least specified here
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uint32_t pinchSensitivityThreshold = 10;
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/// touch event will trigger clicking of elements up to X pixels away from actual touch position
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uint32_t touchToleranceDistance = 20;
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bool useRelativeMode = false;
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bool hapticFeedbackEnabled = false;
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@ -263,6 +263,11 @@ bool CIntObject::receiveEvent(const Point & position, int eventType) const
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return pos.isInside(position);
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}
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const Rect & CIntObject::getPosition() const
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{
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return pos;
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}
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void CIntObject::onScreenResize()
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{
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center(pos, true);
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@ -109,6 +109,8 @@ public:
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/// by default, usedEvents inside UI elements are always handled
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bool receiveEvent(const Point & position, int eventType) const override;
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const Rect & getPosition() const override;
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const Rect & center(const Rect &r, bool propagate = true); //sets pos so that r will be in the center of screen, assigns sizes of r to pos, returns new position
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const Rect & center(const Point &p, bool propagate = true); //moves object so that point p will be in its center
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const Rect & center(bool propagate = true); //centers when pos.w and pos.h are set, returns new position
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@ -16,7 +16,7 @@
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#include "MouseButton.h"
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#include "WindowHandler.h"
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#include "../../lib/Point.h"
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#include "../../lib/Rect.h"
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template<typename Functor>
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void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
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@ -134,28 +134,64 @@ void EventDispatcher::dispatchMouseDoubleClick(const Point & position)
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}
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if(!doubleClicked)
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handleLeftButtonClick(position, true);
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handleLeftButtonClick(position, 0, true);
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}
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void EventDispatcher::dispatchMouseLeftButtonPressed(const Point & position)
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void EventDispatcher::dispatchMouseLeftButtonPressed(const Point & position, int tolerance)
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{
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handleLeftButtonClick(position, true);
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handleLeftButtonClick(position, tolerance, true);
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}
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void EventDispatcher::dispatchMouseLeftButtonReleased(const Point & position)
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void EventDispatcher::dispatchMouseLeftButtonReleased(const Point & position, int tolerance)
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{
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handleLeftButtonClick(position, false);
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handleLeftButtonClick(position, tolerance, false);
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}
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void EventDispatcher::dispatchShowPopup(const Point & position)
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AEventsReceiver * EventDispatcher::findElementInToleranceRange(const EventReceiversList & list, const Point & position, int eventToTest, int tolerance)
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{
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AEventsReceiver * bestElement = nullptr;
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int bestDistance = std::numeric_limits<int>::max();
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for(auto & i : list)
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{
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// if there is element that can actually receive event then tolerance clicking is disabled
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if( i->receiveEvent(position, eventToTest))
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return nullptr;
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if (i->getPosition().distanceTo(position) > bestDistance)
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continue;
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Point center = i->getPosition().center();
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Point distance = center - position;
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if (distance.lengthSquared() == 0)
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continue;
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Point moveDelta = distance * tolerance / distance.length();
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Point testPosition = position + moveDelta;
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if( !i->receiveEvent(testPosition, eventToTest))
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continue;
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bestElement = i;
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bestDistance = i->getPosition().distanceTo(position);
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}
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return bestElement;
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}
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void EventDispatcher::dispatchShowPopup(const Point & position, int tolerance)
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{
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AEventsReceiver * nearestElement = findElementInToleranceRange(rclickable, position, AEventsReceiver::LCLICK, tolerance);
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auto hlp = rclickable;
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for(auto & i : hlp)
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{
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if(!vstd::contains(rclickable, i))
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continue;
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if( !i->receiveEvent(position, AEventsReceiver::LCLICK))
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if( !i->receiveEvent(position, AEventsReceiver::SHOW_POPUP) && i != nearestElement)
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continue;
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i->showPopupWindow(position);
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@ -170,7 +206,7 @@ void EventDispatcher::dispatchClosePopup(const Point & position)
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assert(!GH.windows().isTopWindowPopup());
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}
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void EventDispatcher::handleLeftButtonClick(const Point & position, bool isPressed)
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void EventDispatcher::handleLeftButtonClick(const Point & position, int tolerance, bool isPressed)
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{
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// WARNING: this approach is NOT SAFE
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// 1) We allow (un)registering elements when list itself is being processed/iterated
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@ -181,13 +217,15 @@ void EventDispatcher::handleLeftButtonClick(const Point & position, bool isPress
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// 3) new element is created *with exactly same address(!)
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// 4) new element is registered and code will incorrectly assume that this element is still registered
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// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
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AEventsReceiver * nearestElement = findElementInToleranceRange(lclickable, position, AEventsReceiver::LCLICK, tolerance);
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auto hlp = lclickable;
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for(auto & i : hlp)
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{
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if(!vstd::contains(lclickable, i))
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continue;
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if( i->receiveEvent(position, AEventsReceiver::LCLICK))
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if( i->receiveEvent(position, AEventsReceiver::LCLICK) || i == nearestElement)
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{
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if(isPressed)
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i->clickPressed(position);
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@ -35,8 +35,8 @@ class EventDispatcher
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EventReceiversList textInterested;
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EventReceiversList panningInterested;
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void handleLeftButtonClick(const Point & position, bool isPressed);
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void handleLeftButtonClick(const Point & position, int tolerance, bool isPressed);
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AEventsReceiver * findElementInToleranceRange(const EventReceiversList & list, const Point & position, int eventToTest, int tolerance);
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template<typename Functor>
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void processLists(ui16 activityFlag, const Functor & cb);
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@ -56,15 +56,15 @@ public:
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void dispatchShortcutReleased(const std::vector<EShortcut> & shortcuts);
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/// Mouse events
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void dispatchMouseLeftButtonPressed(const Point & position);
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void dispatchMouseLeftButtonReleased(const Point & position);
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void dispatchMouseLeftButtonPressed(const Point & position, int tolerance);
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void dispatchMouseLeftButtonReleased(const Point & position, int tolerance);
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void dispatchMouseScrolled(const Point & distance, const Point & position);
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void dispatchMouseDoubleClick(const Point & position);
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void dispatchMouseMoved(const Point & distance, const Point & position);
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void dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance);
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void dispatchShowPopup(const Point & position);
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void dispatchShowPopup(const Point & position, int tolerance);
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void dispatchClosePopup(const Point & position);
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void dispatchGesturePanningStarted(const Point & initialPosition);
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@ -11,6 +11,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class Point;
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class Rect;
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VCMI_LIB_NAMESPACE_END
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class EventDispatcher;
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@ -39,6 +40,8 @@ protected:
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/// If true, event of selected type in selected position will be processed by this element
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virtual bool receiveEvent(const Point & position, int eventType) const= 0;
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virtual const Rect & getPosition() const= 0;
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public:
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virtual void clickPressed(const Point & cursorPosition) {}
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virtual void clickReleased(const Point & cursorPosition) {}
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@ -128,6 +128,13 @@ void CButton::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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if (newState == BLOCKED)
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removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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else
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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state = newState;
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update();
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}
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@ -136,4 +136,12 @@ Rect Rect::intersect(const Rect & other) const
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}
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}
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int Rect::distanceTo(const Point & target) const
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{
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int distanceX = std::max({left() - target.x, 0, target.x - right()});
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int distanceY = std::max({top() - target.y, 0, target.y - bottom()});
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return Point(distanceX, distanceY).length();
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}
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VCMI_LIB_NAMESPACE_END
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@ -142,6 +142,9 @@ public:
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return x == other.x && y == other.y && w == other.w && h == other.h;
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}
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/// returns distance from this rect to point, or 0 if inside
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DLL_LINKAGE int distanceTo(const Point & target) const;
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/// returns true if this rect intersects with another rect
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DLL_LINKAGE bool intersectionTest(const Rect & other) const;
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