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Workaround for TFF font glitches under cursor in pregame
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@ -532,7 +532,12 @@ void CGPreGame::update()
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// check for null othervice crash on finishing a campaign
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// /FIXME: find out why GH.listInt is empty to begin with
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if (GH.topInt() != nullptr)
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#ifdef VCMI_SDL1
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GH.topInt()->show(screen);
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#else
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//FIXME: find better solution for TTF fonts under cursor glitches
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GH.topInt()->showAll(screen);
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#endif
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if (settings["general"]["showfps"].Bool())
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GH.drawFPSCounter();
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