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Workaround for TFF font glitches under cursor in pregame

This commit is contained in:
AlexVinS 2014-07-03 14:10:15 +04:00
parent c948891fc6
commit 397f4cf8b6

View File

@ -532,7 +532,12 @@ void CGPreGame::update()
// check for null othervice crash on finishing a campaign
// /FIXME: find out why GH.listInt is empty to begin with
if (GH.topInt() != nullptr)
#ifdef VCMI_SDL1
GH.topInt()->show(screen);
#else
//FIXME: find better solution for TTF fonts under cursor glitches
GH.topInt()->showAll(screen);
#endif
if (settings["general"]["showfps"].Bool())
GH.drawFPSCounter();