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data to clipboard; simplify types
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@@ -15,6 +15,7 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../gui/Shortcut.h"
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#include "../render/Graphics.h"
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@@ -74,23 +75,20 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
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});
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buttonSelect->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.selectView"), EFonts::FONT_SMALL, Colors::YELLOW);
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buttonCsvSave = std::make_shared<CToggleButton>(Point(150, 564), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), [this](bool on){
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std::string path = statistic.writeCsv();
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CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.statisticWindow.csvSaved") + "\n\n" + path, {});
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});
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buttonCsvSave->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.csvSave"), EFonts::FONT_SMALL, Colors::YELLOW);
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buttonCsvSave = std::make_shared<CToggleButton>(Point(150, 564), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), [this](bool on){ GH.input().copyToClipBoard(statistic.toCsv("\t")); });
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buttonCsvSave->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.tsvCopy"), EFonts::FONT_SMALL, Colors::YELLOW);
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mainContent = getContent(OVERVIEW, EGameResID::NONE);
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}
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std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector)
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TData CStatisticScreen::extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector)
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{
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auto tmpData = stat.data;
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std::sort(tmpData.begin(), tmpData.end(), [](StatisticDataSetEntry v1, StatisticDataSetEntry v2){ return v1.player == v2.player ? v1.day < v2.day : v1.player < v2.player; });
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PlayerColor tmpColor = PlayerColor::NEUTRAL;
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std::vector<float> tmpColorSet;
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std::map<ColorRGBA, std::vector<float>> plotData;
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TData plotData;
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for(auto & val : tmpData)
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{
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if(tmpColor != val.player)
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@@ -114,8 +112,8 @@ std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticD
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std::shared_ptr<CIntObject> CStatisticScreen::getContent(Content c, EGameResID res)
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{
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LineChart::TData plotData;
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LineChart::TIcons icons;
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TData plotData;
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TIcons icons;
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switch (c)
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{
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