Fix: Morale bonus should be shown correctly
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@@ -135,7 +135,7 @@ std::vector<si32> CStack::activeSpells() const
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std::stringstream cachingStr;
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cachingStr << "!type_" << Bonus::NONE << "source_" << Bonus::SPELL_EFFECT;
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CSelector selector = Selector::sourceType(Bonus::SPELL_EFFECT)
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CSelector selector = Selector::sourceType()(Bonus::SPELL_EFFECT)
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.And(CSelector([](const Bonus * b)->bool
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{
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return b->type != Bonus::NONE;
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