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Paint native terrain in zones.
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@ -368,6 +368,9 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.generateHeroAtMainTown = true;
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playerInfo.generateHeroAtMainTown = true;
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gen->editManager->getTerrainSelection().selectRange(MapRect(shape[0], shape[2].y - shape[0].y, shape[2].x - shape[0].x));
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gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
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//required_objects.push_back(town);
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//required_objects.push_back(town);
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std::vector<Res::ERes> required_mines;
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std::vector<Res::ERes> required_mines;
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