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* support for increasing / decreasing luck / morale for allies / enemies

* support for spell 77 (thunder-sth)
This commit is contained in:
mateuszb
2010-02-24 18:11:08 +00:00
parent 0a950c508b
commit 3a76d72b69
9 changed files with 110 additions and 64 deletions

View File

@@ -217,6 +217,9 @@ struct DLL_EXPORT BattleInfo
std::pair< std::vector<int>, int > getPath(int start, int dest, bool*accessibility, bool flyingCreature, bool twoHex, bool attackerOwned); //returned value: pair<path, length>; length may be different than number of elements in path since flying vreatures jump between distant hexes
std::vector<int> getAccessibility(int stackID, bool addOccupiable) const; //returns vector of accessible tiles (taking into account the creature range)
si8 Morale(const CStack * st) const; //get morale of stack with all modificators
si8 Luck(const CStack * st) const; //get luck of stack with all modificators
bool isStackBlocked(int ID); //returns true if there is neighbouring enemy stack
static signed char mutualPosition(int hex1, int hex2); //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
static std::vector<int> neighbouringTiles(int hex);
@@ -229,7 +232,7 @@ struct DLL_EXPORT BattleInfo
ui32 getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
int hexToWallPart(int hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
std::pair<const CStack *, int> getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned) const; //if attackerOwned is indetermnate, returened stack is of any owner; hex is the number of hex we should be looking from; returns (nerarest creature, predecessorHex)
ui32 calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel) const; //calculates damage inflicted by spell
ui32 calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const; //calculates damage inflicted by spell
};
class DLL_EXPORT CStack
@@ -271,8 +274,6 @@ public:
bool moved(int turn = 0) const; //if stack was already moved this turn
bool canMove(int turn = 0) const; //if stack can move
ui32 Speed(int turn = 0) const; //get speed of creature with all modificators
si8 Morale() const; //get morale of stack with all modificators
si8 Luck() const; //get luck of stack with all modificators
si32 Attack() const; //get attack of stack with all modificators
si32 Defense(bool withFrenzy = true) const; //get defense of stack with all modificators
ui16 MaxHealth() const; //get max HP of stack with all modifiers