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Separated game and battle callback (server & client only)
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@ -2124,7 +2124,7 @@ void BattleStart::applyGs(CGameState * gs) const
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void BattleNextRound::applyGs(CGameState * gs) const
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{
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gs->getBattle(battleID)->nextRound(round);
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gs->getBattle(battleID)->nextRound();
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}
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void BattleSetActiveStack::applyGs(CGameState * gs) const
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