1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-09 01:06:07 +02:00

Basic config for regular unit placement in Black Tower

This commit is contained in:
Tomasz Zieliński
2024-05-29 20:20:33 +02:00
parent d8f48f2c59
commit 3ac603767d
4 changed files with 6 additions and 1 deletions

View File

@ -33,6 +33,7 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
blockVisit = input["blockedVisitable"].Bool();
coastVisitable = input["coastVisitable"].Bool();
regularUnitPlacement = input["regularUnitPlacement"].Bool();
}
BankConfig CBankInstanceConstructor::generateConfig(IGameCallback * cb, const JsonNode & level, CRandomGenerator & rng) const
@ -57,6 +58,7 @@ void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator &
bank->resetDuration = bankResetDuration;
bank->blockVisit = blockVisit;
bank->coastVisitable = coastVisitable;
bank->regularUnitPlacement = regularUnitPlacement;
si32 totalChance = 0;
for(const auto & node : levels)