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Basic config for regular unit placement in Black Tower

This commit is contained in:
Tomasz Zieliński
2024-05-29 20:20:33 +02:00
parent d8f48f2c59
commit 3ac603767d
4 changed files with 6 additions and 1 deletions

View File

@ -79,6 +79,8 @@ class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
bool blockVisit;
// bank is visitable from land even when bank is on water tile
bool coastVisitable;
//If true, player units will be placed on the left and enemy on the right
bool regularUnitPlacement;
protected:
void initTypeData(const JsonNode & input) override;