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- Created config file for true type fonts (disabled by default)
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails) - Minor fixes
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@ -3868,6 +3868,30 @@ void LRClickableAreaWTextComp::deactivate()
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deactivateHover();
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}
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void LRClickableAreaOpenHero::clickLeft(tribool down, bool previousState)
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{
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if((!down) && previousState && hero)
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LOCPLINT->openHeroWindow(hero);
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}
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void LRClickableAreaOpenHero::clickRight(tribool down, bool previousState)
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{
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if((!down) && previousState && hero)
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LOCPLINT->openHeroWindow(hero);
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}
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void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
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{
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if((!down) && previousState && town)
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LOCPLINT->openTownWindow(town);
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}
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void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
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{
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if((!down) && previousState && town)
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LOCPLINT->openTownWindow(town);
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}
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void CArtifactsOfHero::activate()
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{
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for(size_t f=0; f<artWorn.size(); ++f)
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@ -4190,7 +4214,9 @@ void CExchangeWindow::activate()
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quit->activate();
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garr->activate();
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artifs[0]->setHero(heroInst[0]);
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artifs[0]->activate();
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artifs[1]->setHero(heroInst[1]);
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artifs[1]->activate();
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for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
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@ -4424,9 +4450,9 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
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secSkillAreas[b][g]->hoverText = std::string(bufor);
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}
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portrait[b] = new LRClickableAreaWText();
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portrait[b] = new LRClickableAreaOpenHero();
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portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
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portrait[b]->text = heroInst[b]->getBiography();
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portrait[b]->hero = heroInst[b];
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sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
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portrait[b]->hoverText = std::string(bufor);
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@ -4461,8 +4487,11 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
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morale[b]->bonus = mrlv;
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morale[b]->text = CGI->generaltexth->arraytxt[88];
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boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
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for(int it=0; it < mrl.size(); it++)
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morale[b]->text += mrl[it].second;
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if (!mrl.size())
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morale[b]->text += CGI->generaltexth->arraytxt[108];
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else
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for(int it=0; it < mrl.size(); it++)
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morale[b]->text += mrl[it].second;
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//setting luck
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luck[b] = new LRClickableAreaWTextComp();
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@ -4476,8 +4505,11 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
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luck[b]->bonus = mrlv;
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luck[b]->text = CGI->generaltexth->arraytxt[62];
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boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
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for(int it=0; it < mrl.size(); it++)
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luck[b]->text += mrl[it].second;
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if (!mrl.size())
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luck[b]->text += CGI->generaltexth->arraytxt[77];
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else
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for(int it=0; it < mrl.size(); it++)
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luck[b]->text += mrl[it].second;
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}
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//buttons
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