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Support for Favourable Winds.
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@ -1271,14 +1271,24 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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}
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//randomizing objects
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for(unsigned int no=0; no<map->objects.size(); ++no)
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BOOST_FOREACH(CGObjectInstance *obj, map->objects)
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{
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randomizeObject(map->objects[no]);
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if(map->objects[no]->ID==EVENTI_TYPE)
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randomizeObject(obj);
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if(obj->ID==EVENTI_TYPE)
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{
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map->objects[no]->defInfo->handler=NULL;
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obj->defInfo->handler=NULL;
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}
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map->objects[no]->hoverName = VLC->generaltexth->names[map->objects[no]->ID];
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obj->hoverName = VLC->generaltexth->names[obj->ID];
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//handle Favouring Winds - mark tiles under it
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if(obj->ID == 225)
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for (int i = 0; i < obj->getWidth() ; i++)
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for (int j = 0; j < obj->getHeight() ; j++)
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{
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int3 pos = obj->pos - int3(i,j,0);
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if(map->isInTheMap(pos))
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map->getTile(pos).siodmyTajemniczyBajt |= 128;
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}
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}
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//std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
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@ -1804,10 +1814,10 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
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}
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else if (d.tertype == TerrainTile::water)
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{
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if (!h->boat && h->getBonusesCount(Selector::typeSybtype(Bonus::WATER_WALKING, 1)) > 0)
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{
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if(h->boat && s.siodmyTajemniczyBajt & 128 && d.siodmyTajemniczyBajt & 128) //Favourable Winds
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ret *= 0.666f;
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else if (!h->boat && h->getBonusesCount(Selector::typeSybtype(Bonus::WATER_WALKING, 1)) > 0)
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ret *= 1.4f; //40% penalty for water walking
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}
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}
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if(src.x != dest.x && src.y != dest.y) //it's diagonal move
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