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Attempt to track down crash on battle end

This commit is contained in:
Ivan Savenko 2024-05-28 14:41:05 +00:00
parent 520f690d35
commit 3afbd03089

View File

@ -142,6 +142,9 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CBattleInfoCallback & battle,
void CasualtiesAfterBattle::updateArmy(CGameHandler *gh)
{
if (gh->getObjInstance(army->id) == nullptr)
throw std::runtime_error("Object " + army->getObjectName() + " is not on the map!");
for (TStackAndItsNewCount &ncount : newStackCounts)
{
if (ncount.second > 0)