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replaced constant
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@@ -2362,8 +2362,8 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
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{
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if(buildingID >= BuildingID::DWELL_FIRST) //dwelling
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{
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int level = (buildingID - BuildingID::DWELL_FIRST) % GameConstants::CREATURES_PER_TOWN;
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int upgradeNumber = (buildingID - BuildingID::DWELL_FIRST) / GameConstants::CREATURES_PER_TOWN;
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int level = (buildingID - BuildingID::DWELL_FIRST) % t->town->creatures.size();
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int upgradeNumber = (buildingID - BuildingID::DWELL_FIRST) / t->town->creatures.size();
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if(upgradeNumber >= t->town->creatures.at(level).size())
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{
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