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Avoid creation of new threads without mutex protection
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@ -441,12 +441,10 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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if(auto iw = GH.windows().topWindow<CInfoWindow>())
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iw->close();
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boost::thread newThread([this]()
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GH.dispatchMainThread([this]()
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{
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hotkeyEndingTurn();
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});
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newThread.detach();
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}
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}
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